Does the files support higher res? i run 4k and have nothing but problems with the interface being cut off the screen at the bottom when i try run full screen and then window mode mir in 4k is so small its impossible to play on.
- Fix for mount exp not being gained when rested exp is active.
- Fix for shared guild exp not being gained when rested exp is active.
- Fix for some players receiving rested exp when they level up (the additional rested exp will be removed from those players).
- Removed the @Boost command on login.
- SkyStingerEggs added to drops.
- Rest exp can now be gained by spending time in a safezone.
- Fix for mount exp not being gained when rested exp is active.
- Fix for shared guild exp not being gained when rested exp is active.
- Fix for some players receiving rested exp when they level up (the additional rested exp will be removed from those players).
- Removed the @Boost command on login.
- SkyStingerEggs added to drops.
- Rest exp can now be gained by spending time in a safezone.
With only a week left before the release of our new, never before seen to Mir Instancing system below is a list of details for our planned instances that will available upon release. I'm posting this here as i'm interested to know peoples reactions aswell as any other areas you think should / shouldn't be instanced.
I am planning to do a final public test on the finished product this week (probably Thursday) to look for / iron out any final bugs before going live on Sundays update reboot.
Insect Cave
(Boss instance) Kill the Khazard - Cooldown: 90 minutes (Normal)
Ant Cave
(Boss instance) Kill the QueenAnt - Cooldown: 60 minutes (Normal)
Wooma Temple
(Dungeon Instance) Hunting the Wooma Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 120 minutes (Normal/Hard/Extreme)
Bug Cave:
(Dungeon Instance) Hunting the Bug Cave (Normal/Hard/Extreme)
(Boss Instance) Hunting the Coffin - Cooldown: 180 minutes (Normal/Hard/Extreme)
Zuma Temple:
(Dungeon Instance) Hunting the Zuma Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard/Extreme)
Stone Temple
(Dungeon Instance) Hunting the Stone Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard/Extreme)
Red Moon Valley
(Dungeon Instance) Hunting the Valley (Normal/Hard/Extreme)
(Boss Instance) Hunting the RedMoonEvil - Cooldown: 180 minutes (Normal/Hard/Extreme)
Prajna Temple
(Dungeon Instance) Hunting the Prajna Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard)
Prajna Stone Cave
(Dungeon Instance) Hunting the Stone Caves (Normal/Hard/Extreme)
(Boss Instance) Hunting the Bone Lord - Cooldown: 180 minutes (Normal/Hard)
Fox Cave
(Boss Instance) Hunting the Great Spirit - Cooldown: 240 minutes (Normal)
Jinchon Temple
(Boss Instance) Hunting the Devil - Cooldown: 240 minutes (Normal)
Lost Ship
(Boss Instance) Hunting the Emperor - Cooldown: 300 minutes (Normal)
Black Dragon Dungeon
(Boss Instance) Hunting the KingScorpion - Cooldown: 150 minutes (Normal)
Orc Dungeon
(Boss Instance) Hunting the Champion - Cooldown: 240 minutes (Normal)
(Boss Instance) Hunting the Colossus - Cooldown: 360 minutes (Normal)
A full list of our intended plans for the new instancing system can now be found on our forum, suggestions/feedback is welcome
http://forum.mirchronicles.com/forum/development-aa/suggestions-comments/32423-instances
any movement on adding some set items? bonus stats for parts of the set etc etc? nothing **** like 1-1 dc. be a bit more creative and add lots of vriety with things like slow pa pr mr spd acc etc.Server is up.
Final changes and fixes for Chronicles V3.5:
[/I]
Chronicles Development Team
any movement on adding some set items? bonus stats for parts of the set etc etc? nothing **** like 1-1 dc. be a bit more creative and add lots of vriety with things like slow pa pr mr spd acc etc.
any movement on adding some set items? bonus stats for parts of the set etc etc? nothing **** like 1-1 dc. be a bit more creative and add lots of vriety with things like slow pa pr mr spd acc etc.
is there a account recovery link ?
Instances look really good nice work
Final instance test 02/06/16
Evening all,
I will be opening the test server up again tomorrow evening around 9pm(ish) to do a final public test on the finished 'ready for live' instancing system.
Again the files needed will be available on the patcher when we're ready to go
- Instancing system added
- Recode of sabuk results page to try and stop client crashing
- ZombieMonks no longer have an unlimited supply of Bones
- Guilds that are set to 100 player limit increased to 150
- Instancing system added
- Recode of sabuk results page to try and stop client crashing
- ZombieMonks no longer have an unlimited supply of Bones
- Guilds that are set to 100 player limit increased to 150
- New player start area set back to Mizu
- Monk bones exp reduction.