Shinny's suck.
Die in 2-3 hits in most caves lol, plus they barely even hurt.
They are just starter shinsu's as i'm told, when you get higher theres 2 shinsu upgrades. Which will probbably only allow you to summon 1.
Shinny's suck.
Die in 2-3 hits in most caves lol, plus they barely even hurt.
They are just starter shinsu's as i'm told, when you get higher theres 2 shinsu upgrades. Which will probbably only allow you to summon 1.
This is what beta is for, to balance things out and fix the bugs.
I'm hoping Myth removes the Pet for cash system then we can revert the shinsu back to it's original self once open beta start's.
A side note:
Secret areas will be a little easier to find now before I set it to 1 spot (Example 10, 10) now it's a 3x3 area there will be a server notice to announce that you have found a secret area and a NPC dialog will pop up requesting you to go see another NPC.
The first Secret areas are located in BattleGrounds (all 3 of them) inside there is a super boss so don't go try and solo it and complain when you die and lose stuff.
The problem isn't that they "barely" hurt, it's that they permastun lock you along with a hero tao sfbing on top of the main tao that also poison and sfbing you. But wow, now they even buff up shinsu... and fyi it takes guard 2 shot to kill it so it's hardly "weak".
Sorry make that 2 shinsu + a deva + a hero for tao. Just saw it in safe zone, pretty ridiculous...and from what I heard, shinsu can tank boss (by tank meaning it doesn't die for a looooooong period of time) that would 4 shot a lvl 42 warrior.
Time to go start a tao then i guess.