Ref to Set Files first
To build and run a mir3 server requires:
- Server files (of course lol)
- Microsoft SQL 2000
- Client
- Guide
1 - I shared JOB and no dount will probably share 3G.
2 - People have a choice of getting the Eval Version and finding a crack to go past 180 days or Torrent to get full version. Problem with MS-SQL is only Eval & Developer's edition run on Win 2000/XP - the rest are designed for Server O/S considering MS-SQL is a BackEnd database which cost loads of Wonga. Sharing a Complete CD is out of the question, its not that hard to find it.
3 - Now the client, I started with Euromir3 and slowly build it up to include various stuff, this involves no more then a Wil Editor and a FTP Client to grab from Wemade ftp. Again Sharing 900Meg just so somebody can get there server running is out of the question.
4 - Guides - explain how I can make the guide any easier?? I wrote one for 2.9, JOB and 3G. Short of nipping around there house, I don't honeslty know how to make it any eaiser. It would have been easier if Wemade had one Config files with everything in there but they fancied spreading the IP/Server name about all over the place...oh well.
If you go take a look at any other MMORPG files, you will soon find that most use either MS-SQL or MySQL, both hard to understand and the guides I have read are all text based yet I still managed to get them set up and running. So bascially MS-SQL (database) is the sticky point in the entire Mir3 "hardness" problem.
About the game itself
People complained about Instant pots BUT there is a delay, is this not the same as drinking loads of pots but they take time to top up your HP etc? Not everyone does "PK" and if Mir2 Private servers is full of this, then personally Im glad I dont play then. You coudl argue mir3 is cheating with its AutoPot and other things - hard to say, depends what your used to really.
Bascially the Bottom line is Im sure people MUST be sick to death now of Mir2/3, they have played it so many times it must be boring by now. I personally dont like the way Quests are "Go here, get this, kill that and come back", The Mobs are plain Dumb, you can kill them behind walls. Why do I have to switch to 16Bit Colours on desktop just so I can run in Windowed mode?? Why is it STILL sticking with Sprites (remember them from CBM 64/Amiga days eh).