No, I didn't. as you said I have no experience in server making so I never looked to a server files.
yet you are getting me wrong, Evolving is not rebirthing since u wont lose levels, u will just get more states which will be needed to hunt for high tier items.
weekly dungeons will be something people will be looking forward to from a week to week with a hope they get the item they wont this time.
I am not talking about ( common - rare - godly ) thing, yet they are about the same like level 0-10 wears tier 1 items , 20-30 tier 2 and so on, with making sure at the level cap people will have 3 different tiers in the same level, so every one will be the same level but not the same states.
if u have a tier 10 item , this is not the end game yet, you can make it evo1 tier 10 item and then evo2 tier 10 and then evo3, so people can grind and do quests and participate in events to collect crafting materials.
I am not talking about the critical stat itself, I mean some levels in tower of challenges cant be done without having like 50% crit chance,
or some boss cant be killed without having a certain amount of critical chance which will lead people to do the daily quests for a chance of having crit gems.
you can use -lets say- only 10 gems on some item, gems will be tiers too tier 1 gems gives like 1dc tier 2 gives like 3dc but u need 5 tier 1's to make 1 tier 2 and 5 tier 2 to make 1 tier 3 and so on
didnt know that mentor/mentee thing was made already.
this is not a troll, I have no experience in server making, I seen something nice wanted to know if it can be applied in mir.
thank you for reading.