- Feb 24, 2014
- 350
- 5
- 44
Personally, I have seen the fair share of 4 heroes servers (with Sins) and 5 heroes (with Archers)
Is expanding into these classes straight away what can be a cause for server degradation?
I say this as I am working on a 3H server (with the intent to release the other classes as 'expansions' similar to how WoW would do it - as well as allowing anyone with say a level 45 character, create a level 35+ (depending on the level 'cap' etc) of the newly released class.
I feel like I am copping out, but Sins on these files have always been the cause for concern on launch, as they are either dead in the water from launch, or way to strong (as their default setup has built in catch up mechanics, as they were released after the original 3)
Archers just always feel underwhelming as well.
Would you guys entertain a 3 heroes server (obviously as long as the content etc. was all top notch)?
Is expanding into these classes straight away what can be a cause for server degradation?
I say this as I am working on a 3H server (with the intent to release the other classes as 'expansions' similar to how WoW would do it - as well as allowing anyone with say a level 45 character, create a level 35+ (depending on the level 'cap' etc) of the newly released class.
I feel like I am copping out, but Sins on these files have always been the cause for concern on launch, as they are either dead in the water from launch, or way to strong (as their default setup has built in catch up mechanics, as they were released after the original 3)
Archers just always feel underwhelming as well.
Would you guys entertain a 3 heroes server (obviously as long as the content etc. was all top notch)?