About as meaningless as this post... Email WeMade?All that is meaningless if it doesn't specify what the 'improvement' means. Quasi 3D in 2D setting? High resolution maps, mobs and player characters (like that sandy map Chalace showed from the Fables map pack)?
I don't see graphics pushing it into modern times to be a game saver or reviver. Making the game more complex, adding depth to it (like adding some 'elements') just means turning it into a mir3 while calling it mir2...
What would be a desirable change to update mir2 for today's times, to be marketable to a wider player base? IMO that would take more than just a surface change to graphics, the game engine would have to be overhauled to make map graphics movement more smooth, not jerky as it is now. Currently for each player step which is one map tile long, the map underneath also moves by one tile, in a single step, with no intermediate redraw. That's where the biggest improvement lies.
Mob AI could perhaps be improved? And I don't mean just boss AI, but even the rank and file mobs. AI of normal mobs, relatively rudimentary as it is, is what keeps one's interest in the game. Most game time you spend fighting them and the variability of how they move determines your strategy how you handle them.
PvP is also a big part of mir2 but I am not qualified to have an opinion on that.
Returning back to that fancy high res desert sand map from the Fables pack. Most likely that map that was made for mir3 and I don't guess that from the fancy graphics, but from the map borders, where at the map top, the map is edged by cloudy like horizon. That type of map borders is typical for modern 3D maps and IMO is very un-mir2 like. Mir2 means cliffs, sea borders. I dislike even those dense tree foliage borders. When you have cliffs or the shoreline of seacoast, I can imagine exiting continuation of mir world somewhere out there, behind the sea, behind the cliffs. Those are realistic, the 'clouds' are not. You don't imagine throwing a bridge over those clouds leading somewhere, as you can imagine it over the blue sea of mir2. The clouds are telling me, that is the place where game designers don't want me to go. In the same category are those platforms suspended in dreamy cloudy gfx background, give me proper walled in room or sea island or whatever else like that anytime. I don't deny some of those LaLa lands or suspended platforms also strike my fancy but are they mir2 like? Nope, those who really like them went to play mir3 long time ago.
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