I will post my bugs here then (about 15 mins of play - level 7)
BetaStart package - should be in bag not belt slot
Hair placement on F10 window incorrect (male tao)
Item placements - looking in your Wardrobe window it looks like you need to fix some placements
Added stats are potentially a little crazy - I got a +9 stat wooden sword and +9 base dress in about 3 mins
Vipers in starter area - unnecessary aggro mobs are annoying, I don't want to be running away from snakes at level 2 while I'm looking for sheep - they are also disproportiantely large
No guild button on UI
No Logout/Exit buttons on UI
Starter town doors don't lead anywhere
Spellmaster in Starter town doesn't sell books?
Starter town - only one shop NPC - sells weapons - where do I buy everything else?
Perpetual light - maybe that's a choice
Tutorial Quest 7 doesn't work - speak to Paul
I stopped here as there wasn't anything obvious to do without any NPC's or quests - but when you get this resolved I will continue
I will post my bugs here then (about 15 mins of play - level 7)
BetaStart package - should be in bag not belt slot
Hair placement on F10 window incorrect (male tao)
Item placements - looking in your Wardrobe window it looks like you need to fix some placements
Added stats are potentially a little crazy - I got a +9 stat wooden sword and +9 base dress in about 3 mins
Vipers in starter area - unnecessary aggro mobs are annoying, I don't want to be running away from snakes at level 2 while I'm looking for sheep - they are also disproportiantely large
No guild button on UI
No Logout/Exit buttons on UI
Starter town doors don't lead anywhere
Spellmaster in Starter town doesn't sell books?
Starter town - only one shop NPC - sells weapons - where do I buy everything else?
Perpetual light - maybe that's a choice
Tutorial Quest 7 doesn't work - speak to Paul
I stopped here as there wasn't anything obvious to do without any NPC's or quests - but when you get this resolved I will continue
Back on the grind, got a fair few out of that list done _ others reported in discord.
Starter town - only one shop NPC - sells weapons - where do I buy everything else?
*A Basic seller has appeared in each starting area
(Sells all low tier items and buys all items) - except weapons as each area there is already a blacksmith
Starter town doors don't lead anywhere
*No un-necessary indoor maps, but could probably look at getting some if its something people want (we just cut out the clutter)
Tutorial Quest 7 doesn't work - speak to Paul
*Fixed
Spellmaster in Starter town doesn't sell books?
*Dialog updated to better explain the spell system
Perpetual light - maybe that's a choice
*Turned to normal d/n cycle, I have perp light on when I am testing stuff as im blind
Added stats are potentially a little crazy - I got a +9 stat wooden sword and +9 base dress in about 3 mins
*Fixed issue where pages weren't saving with max cap
*Max cap on RNG stats set
BetaStart package - should be in bag not belt slot
*Interaction changed so when you use the starter NPC it will give you the items automatically
I cant read a compass
*Tutorial Finish correctly updated text to go west, not east into the unknown
Recruitment checkin rewards updated fron Ebony Sword to
Optional Choice of
Hooked-Sword | Scimitar | Trident
Looking at items now to fill in larger level gaps (For example)
NecklaceA is Level 48
NecklaceB is Level 60
It feels pretty **** waiting 12 levels for the base item upgrade (even in a faster level environment)
This is being done across the board (some will be 'fodder-ish' items, others rarer)
We're also potentially looking at 'upgraded' versions of existing items
For example
Ruby-Ring
Elegant-Ruby-Ring
Both can drop, but 'Elegant' prefix can be crafted by using multiple of the same item + crafting materials
All of this pipes into the quality system, to allow for a much bigger and more diverse pool of min maxing at different stages of the game
The above is adding 50+ new BASE style items.
We're also adding much stronger 'rarer' items (a level 30 rare item may have equivalent stats of a 45 item- for example)
Also doesn't include any crafting items.
It should be a big addition to the enjoyability of the grind as well as supporting the kinder progress path through items!
I will then look to post our banners/adverts in preparation for our Open Beta period!
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