I was going to try come up with a lil something code wise but I really cba photoshopping **** together anymoreits a shame your use npc scripting for the upgrading, a nice gui would have made that awesome
I was going to try come up with a lil something code wise but I really cba photoshopping **** together anymoreits a shame your use npc scripting for the upgrading, a nice gui would have made that awesome
ive been doing it for about 5 years and i still **** alot of stuff up, copy n paste experet tbhNot all of us can Code as well as you
+1 You overestimate me SanjNot all of us can Code as well as you
Thats all I do tbh hahaha Ctrl + C then Ctrl + P and reword abit, I have alot of ideas I want for the code but ain't got a ******* clue how to impliment things hahaive been doing it for about 5 years and i still **** alot of stuff up, copy n paste experet tbh
Not seen your stuff my man lol Apoc Mir, and the Egyptian Del Boy was what i've seen. There is just set kits for set levels, you tier and slot, and everyone has identical kit. No variation or style. Off the top of my head, hang ma brace or spirit reformers, you had ac or amc to pick from when making your kit. When an item drops, it's worth nothing. It's a set item which everyone will have, you need to roll slots and tier, so mundane. It's like a digital version of 200 middle aged men competing to drive the same audi TT and have the same Mrs with the same fake tits lolCorrect me if im thinking along the wrong lines but "all this tier system, slots..." is this directed at my recent video on the lomcn discord showing off my item tier system? or is it just perfect timing because ive not seen any other server do multiple tier items
ETA on your server master?its a shame your use npc scripting for the upgrading, a nice gui would have made that awesome
na i love that gui in the files, really glad its being used <3+1 You overestimate me Sanj
I played one of yours light a couple years ago, the shop wasn't OP it was fair.Pay2Win classification varies from person to person.
Some people think having just exp pots and other small consumables is pay to win.
To me P2W gameshops are when basically the more you donate, the higher n higher advantage you can get (so for example item enhancers like gems, item chests etc)
The problem with your suggestion in getting involved in account selling (which is P2W in itself) Gold sellers etc is, you then have to admin it all, get involved in any complaint, any transaction dispute etc and it's just not worth the GMs time for it.
You will always get the heavy duty P2W servers and then others (including myself) where we do have Gameshops but try to give everyone an even keel; exp pots that last 12hours for a quid rather than 2quid+ for 1 hour.
An alternative currency you can earn to buy gameshop items with anyway (so the people who invest a lot of time in can get the same advantages the casuals who want to donate)
It's getting the right balance
Also @Valhalla nice tier system!
you have never hosted a server then, they are not free to host...I would rather get playing a server that is not P2W.
No money needs spending on playing a server. All game-related stuff should be in game and not out.
Edit: I understand that the Deadly "Blade" is actually a mace, need to correct that
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I am not looking to host, just play on servers.you have never hosted a server then, they are not free to host...
at least he tried to make his idea work.its a shame your use npc scripting for the upgrading, a nice gui would have made that awesome
I had an idea of all caves have a cut off, so if WoomaTemple is for 30-40, after you hit 40, you enter the "over 40" instance version, same as the normal but it protects the low levels and allows them to level and boss, and compete against their own levels.We're not all kids anymore, with a **** ton of spare time on our hands. The "casuals" get pushed out and bored as they struggle to find a decent guild. Group hunting for levelling has become obsolete on most servers as people find it better in a smaller group or 2 or 3.
Therefore, every server you see the same players who race to the top, get much higher than others too quickly and become unbeatable. They get free reins of the bosses etc etc.
If the server is low rate, the casuals drop off because of these said players/groups basically stopping them from levelling, bossing.
Those who raced to the top get bored quicker and moan/quit.
Rinse and repeat.
I'd love a server that somehow combats this... But I have no idea how that would be.
The last server I really saw most guilds group hunt levelling was Euro Reborn.