Problem with poison:
You trap a mob and poison it. The initial poison has a single click effect, ie, if it was going
to reduce the mobs HP by 50 HP a every few seconds it does the first 50 HP reduction but then stops.
The mob remains trapped, the mob remains green but the mob loses no HP.
- The effect seems to be worse when you are away from the mob
- Some mobs regen while green
- some mobs lose no HP at all
- Some mobs die normally
Example 1
- KingScorpian, stand 8 steps away from it
- starting hp 10000, poisoned with SC 178-256, after 25 minutes poison still
showing, mobs stats showing as 9953/10000, rev showing full life.
- poisoned again, stats show hp becomes 9943/10000 without further loss
- walk up to the mob so it can hit you, mob immediately starts to lose life without further poisoning
at the rate of 48 hp every 4 seconds but if you walk away from its range and return, it regens to
9943 and holds there (still green), the starting point of that cycle of hp loss.
Example 2
- two identical EvilSnakes with 4440 HP poisoned at the same time
- mob 1 loses 67 hp every 4 seconds and dies in under 5 minutes
- mob 2 loses 55 hp immediately and then no more keeping it rev full and its stats at 4925/4980
Not sure what is causing this, was working fine previously, any particular settings I should check server side?
Problem with mob lag:
Keeps reoccurring, a reboot seems to fix it, but only for a short period of time, perhaps a few hours at best. Is there anything in the server files that could be causing this?
Help appreciated.
You trap a mob and poison it. The initial poison has a single click effect, ie, if it was going
to reduce the mobs HP by 50 HP a every few seconds it does the first 50 HP reduction but then stops.
The mob remains trapped, the mob remains green but the mob loses no HP.
- The effect seems to be worse when you are away from the mob
- Some mobs regen while green
- some mobs lose no HP at all
- Some mobs die normally
Example 1
- KingScorpian, stand 8 steps away from it
- starting hp 10000, poisoned with SC 178-256, after 25 minutes poison still
showing, mobs stats showing as 9953/10000, rev showing full life.
- poisoned again, stats show hp becomes 9943/10000 without further loss
- walk up to the mob so it can hit you, mob immediately starts to lose life without further poisoning
at the rate of 48 hp every 4 seconds but if you walk away from its range and return, it regens to
9943 and holds there (still green), the starting point of that cycle of hp loss.
Example 2
- two identical EvilSnakes with 4440 HP poisoned at the same time
- mob 1 loses 67 hp every 4 seconds and dies in under 5 minutes
- mob 2 loses 55 hp immediately and then no more keeping it rev full and its stats at 4925/4980
Not sure what is causing this, was working fine previously, any particular settings I should check server side?
Problem with mob lag:
Keeps reoccurring, a reboot seems to fix it, but only for a short period of time, perhaps a few hours at best. Is there anything in the server files that could be causing this?
Help appreciated.