Work has resumed! Here's a little teaser of what I'm working on at the moment.
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The problem I'm having at the moment is that the internet I'm on at the moment isn't reliable enough to put it up, even temporarily. As it isn't the fastest of connections and when I play games I get really bad ping, so I'd imagine hosting a server from it wouldn't be worth it. I want people to experience a stable server, not some laggy some run one. However I am moving back home in around two weeks, where I have a much much better connection and also two computers so one could be dedicated to the server, and I can work from the other one during uptime. So basically, I will 100% have a BETA up within 2-3 weeks. ( I know I have said this a couple of times, but this i actually final ). The BETA could just change into the actual server if there's no game changing bugs found, which would be ideal.
◘ On the plus side, it's just giving me more weeks on the server to get a nice balance and add a bunch of cool fun stuff for everyone. I've tried a couple of runs through the caves, and I have got a nice balance for monster strength and HP ect which has made me happy, because there's nothing worse than rushed unbalanced monsters.
One question I'd like to ask if people wouldn't mind : Are quests a large part of the gaming experience for you? And if so, is it small random quests that you find enjoyable, or ones that seem to take you on a story and tour through the game and its features (For example a main story line quest to follow)
I ask this because at the moment I have been focusing more on fresh new content, like new graphics, new items and fun random things across the server to add a bit of excitement to the game-play (For example In many caves you will encounter a 'Friendly' monster, which does not attack, but if you kill it, it gets aggrovated and spawns again, but attacking, then if you kill again it will spawn stronger and angrier, ect ect) and as a result I have not written many quests.
Any comments?
Thanks
Jesus Pokemon, ill defiantly trying just for old times sake. lol
i play with sound on low just not background music..
Please keep us updated, any eta on a tester server/client?
Nice to see you got them working. You gonna put the pokemon center in too? Lol
Looking pretty good so far!
As for your question, for me personally I find random/hidden quests (possibly even quests unique to the player) to be more fun than storyline quests.
Storyline quests work but only if they're well thought out and actually apply to your server theme. Chain quests are probably better (complete X, get given X quest) in this case because people do like continuous quests (myself included) but only if they're worth doing.
It would be nice to have a really long chain quest, with mediocre/no rewards but at the very final end a decent high-end reward to congratulate you on actually doing all the quests. As long as people feel rewarded for their time, they'll enjoy it =)
Glad to see your sticking with it m8! do wait for me to come back from my honeymoon before you open it tho ;p haha
I would say though since youve already done so much testing yourself, i would rather you did like a 2-3 beta test and then a clean wipe with a live date, if thats what players want?
tbh with the quest side of things i do much prefer random quests based on level rather than a continued story line, for example lets say i go and get level 20 in the first X amount of time, then go to do quests but i have to kill 10 hen, then 10 deer, then 10 raking cats etc etc
I prefer cave based quests like 'kill 100 ronin ghouls + 100 toxic ghouls' and the reward is exp + gold ( and on some quests ive done you get special items like a 3-3 stone for example)
yeh i agree with that m8 it made leveling so much less of a grind when you would get like 10% maybe from a quest at a mid level
ive got like 4 days off from the 16th after honeymoon so get it up then ;D haha
on what percentage would you give yourself of server completing :P ?
cant wait to try the pokemon mir !