I also dont think the code was ever complete as wemade use the same sort of coding for both mir2 and mir3 now anyway. as mir3 was suppose tobe an upgrade from mir2 but then wemade desided to create 2 seperate games instead I think.
You need to run this in 16 bit color mode, for a start...
In the past i have got as far as the notice, it needs
a few changes to work with the old Evil Illusion clients.
run this in debug mode and keep an eye on the call stack
should help you solve most errors, the .WIL are correct
I think there is a issue with the .MAP format.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.