Has to be in the same WIL on the same index
Fml -.- Thanks mate.
---------- Post Merged at 06:17 PM ---------- Previous Post was at 05:17 PM ----------
Just a little lost here but could someone explain this for please
Basiclly what i been doing is converting all tiles/objects from SGL (woool), i get the what lil said about the correct file and idx but would that make every single map look the same? i mass exported all images into WIL which i know is not the correct order they should be in and would show different but would it make every map look the same? I assume the White parts means it's found no image, not sure about the green, i guess that should be black?.
The only thing i can think of why all maps are looking the same is the SGL file idx number started differently? i know Mir is 00000 and woool i assume is 0000 as that what it starts from in sgl editor.