[Approved] Legend of Mir Chronicles [AceM2]

  • Remember! Never use the same account usernames and password across different servers!
Join Discord

Woodiex3

Dedicated Member
Dedicated Member
Aug 25, 2013
181
0
42
Trouble is people at the top don't want anything to change. And will cry and whine to keep it that way. (not what's good for the game)

They kill all the bosses with ease solo getting all the drops.

Kill anyone with 1 or 2 shots.

Its been broken for along time. Hence not currently playing at the minute.

Drops are/were basically all around bosses.
Bosses are to easy solo'd
Pvp to unbalanced towards sins

I did see the monks get a Nerf bat just recently, which is a step in the right direction.
I'm hopeful you have the balls to fix sins rather than listen to the few vocal sins on forums.
 

Ardbeg

Legend
Legendary
Aug 8, 2004
3,211
1
144
260
Southern England
Not played a sin on Chronicles but the main problem on USA Mir with sins was their speed and accuracy. You get similar problems on Ruby files.
If speed is added to many items and they reach a certain +speed rate, they could attack almost continuously without chance of a reply. The accuracy then makes each attack cause damage. Mobs stood no chance and players faired little better.
Is this the same on Chronicles ?
I suppose the in-game way to counter it is to try and go heavy on evasion.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
204
Not played a sin on Chronicles but the main problem on USA Mir with sins was their speed and accuracy. You get similar problems on Ruby files.
If speed is added to many items and they reach a certain +speed rate, they could attack almost continuously without chance of a reply. The accuracy then makes each attack cause damage. Mobs stood no chance and players faired little better.
Is this the same on Chronicles ?
I suppose the in-game way to counter it is to try and go heavy on evasion.

Sins on Chronicles cap A.speed with just Haste, and also get a spell which gives accuracy like Fencing does for Warrior. Accuracy doesn't increase damage afaik on Chronicles tho
 

CrazyBear...

Golden Oldie
Golden Oldie
Veteran
Mar 25, 2003
851
2
175
Should have been fixed a long time ago, damage has already been done.

I'd go for a less controversial decision and just add a global PvP reduction (25%).

/Orca
 

rainstone

Dedicated Member
Dedicated Member
Feb 10, 2014
770
9
59
TLDR;
Nobody would ever die.

Global 70% PVP reduce would result:

Nobody ever die from one player attacking in less than one sec no matter whatever luck 9 max damage or top end kit.

It is a answer to ONE HIT problem.

It would results GROUP pk if you really want to smash some another players

Mir is about tactic and group activities, Not OP players, including myself at least in PVP

Just my suggestion as I am not in game nowadays.



从我的 iPhone 发送,使用 Tapatalk
 

Adv

LOMCN Veteran
Veteran
Feb 13, 2014
1,547
29
110
Seen a post on Chron forums but as im unable to post there ill post here. Post was as follows;

"The problem with sins was getting to bosses and soloing them "other classes could also do this but ok". you have now ****ed them in pvp. You base sins on people like tori cry TE and inoob. These are the only sins that can down wiz in 2 hits. Warrs least can cut through shield.

Average sin on this server 45-50 say in level. thats 500-600 hp. Go see how long that hp lasts you without been able to get away. Warrs can almost 1 hit u, wiz CAN 1 met u...."



This is because the entire lifetime of the server has been irreversibly distorted by a game destroying bug that has been in effect from day 1. Luck 7 giving 100% damage output. Nobody would be these stupidly high levels if it wasnt for L7, as shown alot of the top 25 leveled with L7. The ones with Luck7* didnt always have it, but 100% had access to it regularly for leveling.

My point is there wouldnt be such a massive gulf in levels and therefore kit/stats if it wasnt for the destructive and exponential affects of this widely exploited bug. Sadly my personal opinion is that its too late to fix UNLESS a massive exp reduction is added up to level 54 and Luck7 is FIXED. That would be the best fix imo to correcting the massive gap created by the bug.

Please, someone correct me if im wrong..


  • 1
  • jeras
  • War
  • 64
  • 1%
  • Forsaken
  • 0 Luck7

  • 2
  • iNoob
  • Sin
  • 63
  • 6%
  • Forsaken
  • 0 Luck7

  • 3
  • Loosecannon
  • War
  • 61
  • 9%
  • Team
  • 0 Luck7

  • 4
  • MonkStar
  • Monk
  • 60
  • 36%
  • Forsaken
  • 0 Luck7

  • 5
  • CryPlz
  • Sin
  • 60
  • 31%
  • Team
  • 0 Luck7

  • 6
  • Fofo
  • Wiz
  • 60
  • 15%
  • Forsaken
  • 0 Luck7

  • 7
  • TAOSTAR
  • Tao
  • 60
  • 13%
  • Forsaken
  • 0

  • 8
  • ToriBlack
  • Sin
  • 60
  • 9%
  • Team
  • 0 Luck7

  • 9
  • DeathGa
  • Monk
  • 60
  • 8%
  • Forsaken
  • 0?

  • 10
  • big
  • War
  • 60
  • 6%
  • SleepTime
  • 0 Luck7

  • 11
  • Marduk
  • Sin
  • 60
  • 5%
  • Forsaken
  • 73 Luck7

  • 12
  • Condor
  • Wiz
  • 59
  • 85%
  • Forsaken
  • 0?

  • 13
  • CNtroublemaker
  • Wiz
  • 59
  • 36%
  • TKO
  • 0 Luck7

  • 14
  • euro
  • Sin
  • 59
  • 7%
  • SleepTime
  • 0 Luck7

  • 15
  • CNmortal
  • War
  • 58
  • 93%
  • SleepTime
  • 92 Luck7*

  • 16
  • FlameField
  • Wiz
  • 57
  • 48%
  • LegendsNDragons
  • 0

  • 17
  • 7up
  • Monk
  • 57
  • 30%
  • Team
  • 0 Luck7

  • 18
  • EgO
  • Sin
  • 57
  • 28%
  • Forsaken
  • 0

  • 19
  • Setheus
  • Wiz
  • 57
  • 15%
  • Forsaken
  • 0

  • 20
  • Lkira
  • Wiz
  • 57
  • 1%
  • Forsaken
  • 0 Luck7*

  • 21
  • JackDaniels
  • Wiz
  • 56
  • 46%
  • Rekt
  • 0

  • 22
  • Anyankha
  • Sin
  • 56
  • 34%
  • Team
  • 0 Luck7

  • 23
  • EvilWoman2
  • Wiz
  • 56
  • 25%
  • LegendsNDragons
  • 250

  • 24
  • soulreapers
  • Wiz
  • 56
  • 25%
  • Team
  • 0 Luck7

  • 25
  • Galen
  • Tao
  • 56
  • 13%
  • Team
  • 0
 

Sanity

Legend
Legendary
Nov 7, 2007
3,811
116
300
I understand the SS nerf but i think you took too much advice from the high end sins when it came to PoisonSword, 5 seconds is pointless, you may aswell remove the skill, time it takes to apply poison, then flash dash you will barely do any damage to the target while poison is up, it should be upped to minimum of 10 seconds.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
204
Due to all the exploiting I would rather they opened a fresh high rate server, the files feel wasted to me with casual players being left in the dark :(
 

Adv

LOMCN Veteran
Veteran
Feb 13, 2014
1,547
29
110
Any further comment/update on L7 bug fix Samuel ?
 

NewHope

Golden Oldie
Golden Oldie
Nov 18, 2005
1,311
28
154
many people still play this? thinking of returning

Hits 200+ users a night.
3 big guilds, all fighting one another.
Another 6-8 smaller guilds all active, with hunts.
Lots of people willing to help new users to keep the usercount high.
Log in, i'm sure you'll find old friends.
 

KingCobra92

Untrusted Member
Dedicated Member
Feb 9, 2015
953
118
85
nice one will do, cant connect atm though just wont get past "connecting to server "
 

KingCobra92

Untrusted Member
Dedicated Member
Feb 9, 2015
953
118
85
ahhh lovely, so anybody i know playing?

was /Josh tao and usually /KingCobra warrior