Figured I would stick a small update on this post until the GM gets around to up dating server post.
Class changes are done every class seems pretty happy with how their class is now performing as well as how the other classes are performing against them in PVP.
- Warriors and Assassins are killing lures at reasonable speeds Assassins are still faster but not by as big a margin.
- Wizard Now have some more durability and damage on some spells.
- Taoists Infection now works almost as it did but in a slightly better formula allowing them to kill similar if not better to Zircon.
Treasure Box added to cities (Bichon, Lost Paradise, Banya Village, Banya Island, Sabuk Keep, MoonX, Taoist Temple and Bichon Castle). They're on a 24h respawn, only one per city and are announced just like bosses. Drop: Gold, Benes, refine materials, wings, emblems (no Allfather/Dragon Wings) and 40 FP.
Carrot event. Same as Zircon but you can use 1000 carrots in exchange of temporal items or cubes. (event will last for a week)
Sabuk Keep invasion added. Invasion will last for 5 waves, each wave will spawn 100 lvl 200-240 monsters and 15 subs/bosses (completely random) from tier 1 to tier 7. Waves last for 20 minutes and monsters do not disappear when a wave ends so if you can't kill them in time it will become harder as there will be more bosses/mobs around. (Everyone really enjoyed this and their was enough bosses to go around, Also GM's seemed happy and want to make this a weekly feature to the game).
Personally I think that they GM's have gotten this server on track and from what we battled at the Invasion they have reworked bosses and have new content in the works. My advice is if you wrote this server off because of the class balancing going on you should come back and give it another go and I can't wait to see what they GM's have in mind for next big content patch.
IMO the only thing the server needs are a couple of Hard area's with challenging monsters like the one's in Goru to make player's group up and kill their way to a boss and for said boss to drop better than the standard one's already in place. as it will not only promote grouping and working together with others but open the door to challengers with PVP/PK for those bosses like how DoomClaw use to work on the wall. All be it with a bit more balance due to Melee having a response to tempest wars.
Class changes are done every class seems pretty happy with how their class is now performing as well as how the other classes are performing against them in PVP.
- Warriors and Assassins are killing lures at reasonable speeds Assassins are still faster but not by as big a margin.
- Wizard Now have some more durability and damage on some spells.
- Taoists Infection now works almost as it did but in a slightly better formula allowing them to kill similar if not better to Zircon.
Treasure Box added to cities (Bichon, Lost Paradise, Banya Village, Banya Island, Sabuk Keep, MoonX, Taoist Temple and Bichon Castle). They're on a 24h respawn, only one per city and are announced just like bosses. Drop: Gold, Benes, refine materials, wings, emblems (no Allfather/Dragon Wings) and 40 FP.
Carrot event. Same as Zircon but you can use 1000 carrots in exchange of temporal items or cubes. (event will last for a week)
Sabuk Keep invasion added. Invasion will last for 5 waves, each wave will spawn 100 lvl 200-240 monsters and 15 subs/bosses (completely random) from tier 1 to tier 7. Waves last for 20 minutes and monsters do not disappear when a wave ends so if you can't kill them in time it will become harder as there will be more bosses/mobs around. (Everyone really enjoyed this and their was enough bosses to go around, Also GM's seemed happy and want to make this a weekly feature to the game).
Personally I think that they GM's have gotten this server on track and from what we battled at the Invasion they have reworked bosses and have new content in the works. My advice is if you wrote this server off because of the class balancing going on you should come back and give it another go and I can't wait to see what they GM's have in mind for next big content patch.
IMO the only thing the server needs are a couple of Hard area's with challenging monsters like the one's in Goru to make player's group up and kill their way to a boss and for said boss to drop better than the standard one's already in place. as it will not only promote grouping and working together with others but open the door to challengers with PVP/PK for those bosses like how DoomClaw use to work on the wall. All be it with a bit more balance due to Melee having a response to tempest wars.