- May 31, 2005
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I recently posted that I was considering designing a server and if anyone would be interested in helping to make it.
Well I've decided to post a quick outline here of what I intend to do, so people can gauge if they're interested.
As always, your free to adapt bits to your own servers. That's first and foremost what I'm here for.
And feedback is ALWAYS appreciated.
The Design Aims
I want to make a server a little different, but not necessarily the most "advanced". I want to be fun and unique more than I want technical features.
Rather than just say a "low exp" or "high stats" etc server, I want something that's a little different to regular Mir.
Below are random snapshots of SOME ideas I would like to include. Please give feedback.
The Shadow Province
This is a bit unusual.
The Shadow Province is a lethal place, and not just because of the monsters there. It comprises of several maps (some small) -- and they're mostly for raiding, high stakes group hunts and specific quests -- they are FAR too dangerous for day to day hunting.
These areas are dangerous because of mobs, but mostly because of the Shadow Bretheren.
The Shadow Bretheren are players that have turned to the dark side as it were. Good or regular players will FAR outnumber the shadow side, but in this little province the Shadow Bretheren could be quite dangerous.
Once a character has sworn allegiance to the Shadow side, that character is on that side forever, and -- aside from rare chances to break free -- these players will be confined to the Shadow Province and select maps outside of it.
Upon taking the Shadow Oath, the characters will have their PK points set to a VERY high number, so that they will never again be white, ordinary citizens.
After this the Shadow players can get experience (quite high amounts) for killing the normal players who dare to venture into their realm. (The amount of EXP awarded is all based on PK points -- getting these points results in exp.)
There are also massive experience bonuses for Shadow players who manage to repel all the invaders on a large hunt etc.
Shadow players -- in return for giving their souls to darker means -- can gain immensely powerful very quickly. They can also gain items usable only by themselves - based on their rank within the Shadow Bretheren.
The ultimate aim of the Shadow Bretheren is to become one of the very few who make it to the top rank -- that of a Shadow Lord. These players get powers unseen by other players, and even get direct control over their realm. These powers range from new items, to specific spells, to the ability to spawn monsters in the Shadow Province to combat invaders.
Very few players will choose to own a Shadow character, but those that do choose a Shadow character (as an alt) will be rewarded with great power for their terrible deeds. The quick exp and the extra powers given to the sucessful Shadow Bretheren balances this out slightly, and helps to make the Shadow Province an interesting area of the game. (A lot of higher level raids are conducted here.)
Well I've decided to post a quick outline here of what I intend to do, so people can gauge if they're interested.
As always, your free to adapt bits to your own servers. That's first and foremost what I'm here for.
And feedback is ALWAYS appreciated.
The Design Aims
I want to make a server a little different, but not necessarily the most "advanced". I want to be fun and unique more than I want technical features.
Rather than just say a "low exp" or "high stats" etc server, I want something that's a little different to regular Mir.
Below are random snapshots of SOME ideas I would like to include. Please give feedback.
The Shadow Province
This is a bit unusual.
The Shadow Province is a lethal place, and not just because of the monsters there. It comprises of several maps (some small) -- and they're mostly for raiding, high stakes group hunts and specific quests -- they are FAR too dangerous for day to day hunting.
These areas are dangerous because of mobs, but mostly because of the Shadow Bretheren.
The Shadow Bretheren are players that have turned to the dark side as it were. Good or regular players will FAR outnumber the shadow side, but in this little province the Shadow Bretheren could be quite dangerous.
Once a character has sworn allegiance to the Shadow side, that character is on that side forever, and -- aside from rare chances to break free -- these players will be confined to the Shadow Province and select maps outside of it.
Upon taking the Shadow Oath, the characters will have their PK points set to a VERY high number, so that they will never again be white, ordinary citizens.
After this the Shadow players can get experience (quite high amounts) for killing the normal players who dare to venture into their realm. (The amount of EXP awarded is all based on PK points -- getting these points results in exp.)
There are also massive experience bonuses for Shadow players who manage to repel all the invaders on a large hunt etc.
Shadow players -- in return for giving their souls to darker means -- can gain immensely powerful very quickly. They can also gain items usable only by themselves - based on their rank within the Shadow Bretheren.
The ultimate aim of the Shadow Bretheren is to become one of the very few who make it to the top rank -- that of a Shadow Lord. These players get powers unseen by other players, and even get direct control over their realm. These powers range from new items, to specific spells, to the ability to spawn monsters in the Shadow Province to combat invaders.
Very few players will choose to own a Shadow character, but those that do choose a Shadow character (as an alt) will be rewarded with great power for their terrible deeds. The quick exp and the extra powers given to the sucessful Shadow Bretheren balances this out slightly, and helps to make the Shadow Province an interesting area of the game. (A lot of higher level raids are conducted here.)