On a high rate, it doesn't matter that much if the starting levels (for warrior until you get HM) are like on a stock client but for low, med rates that's deadly. Paradoxically, I found that high rate servers I played actually paid more attention to low levels item variety than many low, mid rate servers.
It is obvious, typical server owners find developing content (altering stock database) for starting levels boring. They develop for power players, for sharks, who muscle over those levels in their first short evening while for casuals like me it might take several sessions. Typically, I look around on a server I started on and see cost of pots @ stock client level, chestnut selling price stock, second bag tab purchase cost stock, tiger mount and related accessories @ stock client database, etc, etc.
Like at lower levels, when I still take some items back to town to sell, would it be too difficult to give items with added stats some extra markup in sell price?
Altering game parameters of this sort would at least give the impression that someone put some thought to server balancing or at least to make it interesting, even if its obvious, such balancing will likely have even worse results than shooting from waist. But even so, I would give the server owner points for effort.
I also wait for some new m2 server, recently tried to start on couple of those already running for some time and its no go on both for me.