I am sure I still got the old sound files kicking around. At times I even tried to substitute on my client but patching always reverted that and I got tired of it.
I don't recall the original spider skins since spiders were too hard when the patch came in, they were toned down later I believe, I think I just popped in and was flushed out right away to even notice any skins :distracted:
Low dura warning would be fine (active one, not that 'low dura panel' most servers got nowadays), I suppose it would be set to warn when it fell to 0 dura. But the thrill in those days was staying on the hunt as long as you dared with dura 0 because that really was 0.999 and dropping to 0.000 when the breakage would come in.
Thing is, in those days we thought that frequent repairs did hammer your top dura more than if you waited for dura to fall to zero
I recall now that little dura checking program made by Gadget or was it that other mir gizmo maker, can't recall the name on the spot now - dura info was stored in the client and you could check the actual item dura in your bag (I believe it didn't work on equipped items or in the storage)
It wasn't used to monitor your items dura in order that you didn't break them but to sell off non-special repair items just before their dura dropped, like selling para ring dura1
irate: which dropped to zero on first repair :@: that didn't happen to me as I had couple dura5 paras from that famous easter hen event (Artificial mir replicated that event this spring and I think it shot itself in foot with it, don't even think of it) but was conned with more common jewelry
Don't forget the casino, no idea which patch it came in, also BC initially didn't have those middle/main/FPC caves as well as ZT had 4 floors, that all came sometimes later. Just noting that, I know most of it is common knowledge around here
With nostalgia I recall those days when the item info was showing at the bottom section of your bag (and avatar?) panel, integral with it, no pop ups at mouse tip... not sure you could or want to replicate that (would be tons of work? - but then again, we still have old clients and maybe even servers that have it? I guess they would be coded in Delphi...). But it definitely had a charm that pop up descriptions never had and never will have. And they constantly get in the way, obscure quick slots, but what u gonna do
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