Onkillmob(boss)

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awadhero

EGYMIR Team Dev.
Golden Oldie
Mar 17, 2009
815
9
125
EGYMIR Lands
i wanted to use [@onkillmob(evilmir)] to let server spown stronger boss after killing the current boss and i typed the script and added it into Qfun txt


but it does not worked

this is script
Code:
[@OnKillMob(evilmir)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir1
Sendmsg 1 "1st EvilMir has been killed,good job hunters"
close
break

[@OnKillMob(evilmir1)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir2
Sendmsg 1 "2nd EvilMir has been killed,good job hunters"
close
break

[@OnKillMob(evilmir2)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir3
Sendmsg 1 "3rd EvilMir has been killed,good job hunters"
close
break


[@OnKillMob(evilmir3)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir4
Sendmsg 1 "4th EvilMir has been killed,good job hunters"
close
break

[@OnKillMob(evilmir4)]
#IF
#ACT
Sendmsg 1 "Last EvilMir has been killed,Awesome !"
close
break
any help plz to fix this problem:S
 

Gezza

Golden Oldie
Golden Oldie
Sep 23, 2008
2,201
61
155
uk
after Mongen EvilMir4 put 1 1 like,

[@OnKillMob(evilmir)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir1 1 1
Sendmsg 1 "1st EvilMir has been killed,good job hunters"
close
break

just a guess. Think 1= the amount and the 1 after range or visa versa.
 
Last edited:
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ashleyuk

Dedicated Member
Dedicated Member
Loyal Member
Nov 18, 2008
2,000
23
145
i wanted to use [@onkillmob(evilmir)] to let server spown stronger boss after killing the current boss and i typed the script and added it into Qfun txt


but it does not worked

this is script
Code:
[@OnKillMob(evilmir)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir1
Sendmsg 1 "1st EvilMir has been killed,good job hunters"
close
break

[@OnKillMob(evilmir1)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir2
Sendmsg 1 "2nd EvilMir has been killed,good job hunters"
close
break

[@OnKillMob(evilmir2)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir3
Sendmsg 1 "3rd EvilMir has been killed,good job hunters"
close
break


[@OnKillMob(evilmir3)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir4
Sendmsg 1 "4th EvilMir has been killed,good job hunters"
close
break

[@OnKillMob(evilmir4)]
#IF
#ACT
Sendmsg 1 "Last EvilMir has been killed,Awesome !"
close
break
any help plz to fix this problem:S

Is evilmir only going to spawn 4 times then dont spawn again? Or this for somet els in mind:P Just wondering because if stops at 4th would suck >.<
 
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awadhero

EGYMIR Team Dev.
Golden Oldie
Mar 17, 2009
815
9
125
EGYMIR Lands
ye and i want fix it cus iam going to make another bosses spowns more than 6 times also. and i tried make it spown another 1 time only and 2 times and they all didnt work

thanx Gezza for help but i tried ur opinion and also does not spown
 
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mStation

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Golden Oldie
Oct 29, 2003
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after Mongen EvilMir4 put 1 1 like,

[@OnKillMob(evilmir)]
#IF
#ACT
Param1 Q002
Param2 10
Param3 10
Mongen EvilMir1 1 1
Sendmsg 1 "1st EvilMir has been killed,good job hunters"
close
break

just a guess. Think 1= the amount and the 1 after range or visa versa.

just woke up which means i'm not sure right now but
Mongen EvilMir1 1 1
won't this spawn on mob at level 1.. isn't it something like Mongen EvilMir1 0 1 1
 
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Gezza

Golden Oldie
Golden Oldie
Sep 23, 2008
2,201
61
155
uk
just woke up which means i'm not sure right now but
Mongen EvilMir1 1 1
won't this spawn on mob at level 1.. isn't it something like Mongen EvilMir1 0 1 1

Nah don't think, that only happens if your recalling a mob? but as ice said if it's on 1.9 i doubt that command works (never worked on 1.9 files so i wouldn't know.)
 
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