Thanks Sam. Its really nice to see someone comment positivly from a team that created such an amazing server as Chronicles. So Thank You
Gavin
i know its sounds a pain but could u do a lvl vid from 1~11 just to see the speed of lvling when the exp rate is 0.5 or x1 how long would u expect people to hit lvl 22/ 33 ect i like playing lr just wondering
A breakdown of Guilds and Guild Buffs and Guild leveling
To greate a guild you must be level 22, have atleast 1 million gold and have a WoomaHorn
Guilds will (to begin with have 10 levels)
Guild will take a long time to level and there is a player cap which will increase on each Level, this is designed to stop one guild being dominant over all others and force players to create a guild and select their members carefully.
Guilds start at level 0 with a member cap of 3.
Level 2 increases this to 5, every level there after will increase the member cap by 5 untill level 10 which is capped at 50 members (ill be lucky to see 50 players on ym server but thats how its going )
Guild Buffs
Buffs are activated using Points and Gold, every time a guild levels it will gain 50 points. 90% of buffs require 1 point and last for 60 minutes with the exception of the Guild Perk Buff
Guild Perk Buff
Having a Guild will give you access to a FREE Guild Buff Called the Guild Perk Buff, this has 0 Point cost but will cost 75k to activate.
This Perk lasts for 3 hours and will increase your AC MAC DC SC MC by 0 - 2
This doesnt sound like alot but for as low rate server its another incentive to get a guild of your own or join one.
There are other buffs like Defenders buff AC MAC 0 - 2 Destroyers Buff DC MC SC 0 - 2 Guild Perk Buff+ Defenders Buff+ Destroyers Buff+
All of these buffs ARE stackable and you can potentially have an increase across the range of 0 - 10 AC MAC DC MC SC
There are other buffs such as HP regen MAX HP MP Regen MAx MP, FISHING chances increased, Skill Experience increased so instead of 1 - 3 points per skill cast you would get a x2 or even x5 which could stack to x7 so you would get between 7 and 21 points per skill cast! we have a Manic Miner buff (you sinclair spectrum owners like myself will appreciate the classic reference im sure) and also the Lucky Gemmer Buff.
Generally Buffs (besides the PERK buff) should be saved and used when fighting bosses.
What Isnt Included
Ive not added any GOLD or EXP Bonuses at this time.
This isnt set in stone and i am keen to hear FEEDBACK from those looking to play ORIGINS and who are interested in making guilds and using its buffs and functions.
i couldnt agree with you more lolthe open beta is to find bugs and adjust drops, mobs, any issues in general with scripts, guilds etc. the open beta isnt for leveling, i might start the open beta at level 22 just to get a feel for it.
the server will be hard, im not a fan of masses of items, masses of dungeons, masses of levels and stats, i want a server where getting that rare added drop on an item means alot... seeing that blue drop (yes added drops are a different colour) will be such a rush to see whats added. thats the sort of server i want to play and thats the server ill make
im also not keen on the assassin or archer, i should have added that, its not going to be a class to choose from on this server
open beta will be next year in Q1
yes ill be a GM and a player, ill be more a player than a GM tho, it wont be a GM event run server, i just want to get stuck in and play.
I could also just log in as my player and @login using the servers password (which wont be the default lol) and i could just give myself the best kit, level 10000 and own everything. but if i was going to do that i wouldnt mess about with the ui work, building a database from the ground up, everything from monsters, items, maps, mapmovements, magics, minimaps, loginscenes, select char screens. i would be bored in 5 minutes and just stop.
I want a challenge, i dont want to be and wont be the highest level, i wont have the best kit, ill generally be a solo player just pottering through the caves, getting pked if i cant de quick enough
My GM char will generally be used for any issues in game which im hoping to eliminate via the bug testing so a GM shouldnt be needed and 90% of any grief issues can be handled on the forums. Im hoping the server will run itself in terms of economy, and gameplay and the less i need the GM the better the server will be.
On a side note i finished and redone the FateSword Quest which is alot different from the original and ive re=worked the blades stats. The fate sword was always a weapon i loved the look of but just so many other options were better, like a greataxe....
So ive made the FateSword Level 21, the quest line is about 8 stages, all level 21, the blade is 21 and stats are good enough to decide if you want a Greataxe or a FateSword, im not on my servers os atm so cant get accurate stats on it, but i think it was about DC 5-22 so you can either have the 5 bottom with less top dc or choose the 0-27 for the 5 extra on top with the greataxe.
There is no Wizard or Tao variations because they dont need one, the sc1-2 kriss is a step towards the serpents 1-3 and the same is for the hookedspears 1-3 and magestaffs 2-4
Any class can do the quest tho so its an extra bit of income for wiz and taos to do the quest and sell it on, so warriors can gem the crap out of it if they want to risk it..... the quest is not repeatable and the sword is bind on equip.
I know this isnt original in terms of the FateSword but the fatesword was only really a decent pk weapon and i liked the swords skin.
Im reworking the RMS quest but that sword will remain the same, the RMS Quest line will be VERY close to its original.