Secret #1 || Special Effects (tutorial)

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GuildWars

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Sep 28, 2004
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Wow. This means we can make a whole new kind of map..

Hell, watch out the fire will getcha hahahaha.

Would that be possible set a map to spawn random firewalls?
This way people could possibly die or just be hit while leveling in that map.
 

LegendOfMir

LOMCN N00B +1
Veteran
Mental ...plz tell me dont need to make 1 mob named fireburn , coz i see here :
GMEXECUTE mobfireburn 0 312 248 50 60 60
GMEXECUTE mobfireburn 0 312 249 50 60 60
GMEXECUTE mobfireburn 0 312 250 50 60 60...

Is just an little script for run execute ...mob named fireburn...
I think must make it 1 mob in DB ...no?

Coz just like that dsnt work... i tested this but dont work...:):middle: ;)




THE SPHINX WILL NEVER CRY, THW SPINX WILL NEVER DIE!!
 

[Shadow]

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Has anyone else noticed that this thread is really old?

Aye, reason for me bumping is because the guide was actually wrong and no-one has seemd to correct it.

[URL="http://www.lomcn.co.uk/forum/member.php?u=11190" said:
LegendOfMir[/URL]]Mental ...plz tell me dont need to make 1 mob named fireburn , coz i see here :
GMEXECUTE mobfireburn 0 312 248 50 60 60
GMEXECUTE mobfireburn 0 312 249 50 60 60
GMEXECUTE mobfireburn 0 312 250 50 60 60...

Is just an little script for run execute ...mob named fireburn...
I think must make it 1 mob in DB ...no?

Coz just like that dsnt work... i tested this but dont work..

change:
GMEXECUTE mobfireburn 0 312 249 50 60 60

to:
GMEXECUTE mobfireburn 0 312 249 5 50 60 60

That will fix the problem
 

daydie

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This Command Can be run off a NPC With the Command.

PKZONE 1 5 100 50
MOBFIREBURN 0 334 267 100 100

Yeah you can change the looks of the Hitting image. 5 in this command is FireWall, Up for duration of 100 seconds and Hits 50 damage. and 1 Sep away from NPC,

i use this for my raids. If the raids are to big in bichon wall as they all go to center. i use this on Sign post in middle to cast a Large Square filled with firewall. Which would look like this:

PKZONE 4 5 100 50
PKZONE 3 5 100 50
PKZONE 2 5 100 50
PKZONE 1 5 100 50
MOBFIREBURN 0 334 267 100 100

So all 1-4 Spaces near and around npc is firewalled, Dont place at 0 since it hits the npc its just anoying.. Who ever cast's this spell gets the experiance and the mobs go to attack that player. This fire wall does not hit you in Safe Zone.

If you didnt know GMEXECUTE <GM command> is a NPC command to which mental used.

Hope this Helps some guessing people.
 
Last edited:

LegendOfMir

LOMCN N00B +1
Veteran
THis change is corect:

change:
GMEXECUTE mobfireburn 0 312 249 50 60 60

to:
GMEXECUTE mobfireburn 0 312 249 5 50 60 60

That will fix the problem




But is somewhere a bug coz in M2Server.exe screen appear this errors popup, when I walk throught firewall.



6/6/2007 7:35:51 AM [Exception] TBaseObject::Walk CheckCode:3 ADONIS 0 314:253
6/6/2007 7:35:51 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:35:53 AM [Exception] TEventManager::Run CheckCode: 4
6/6/2007 7:35:53 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:35:55 AM [Exception] TBaseObject::Walk CheckCode:3 ADONIS 0 314:253
6/6/2007 7:35:55 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:35:56 AM [Exception] TEventManager::Run CheckCode: 4
6/6/2007 7:35:56 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:36:01 AM [Exception] TEventManager::Run CheckCode: 4
6/6/2007 7:36:01 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:36:05 AM [Exception] TBaseObject::Walk CheckCode:3 ADONIS 0 312:250
6/6/2007 7:36:05 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:36:22 AM [Exception] TBaseObject::Walk CheckCode:3 ADONIS 0 312:248
6/6/2007 7:36:22 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:36:23 AM [Exception] TEventManager::Run CheckCode: 4
6/6/2007 7:36:23 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:36:23 AM [Exception] TEventManager::Run CheckCode: 4
6/6/2007 7:36:23 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031
6/6/2007 7:36:28 AM [Exception] TBaseObject::Walk CheckCode:3 ADONIS 0 313:248
6/6/2007 7:36:28 AM Access violation at address 005DFE05 in module 'M2Server.exe'. Read of address 00000031




Otherwise without this firewall, dont appear no nothing wrong on my M2Server screeny.

THE SPHINX WILL NEVER CRY, THE SPHINX WILL NEVER DIE !!!

LegendOfMir
DOOMNEZEU
 

Coly

LOMCN Developer
Developer
Mar 31, 2005
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Pointer Wrong ^^ , looks like a Object (Delphi Object Instanze) is Delete and the server read a non exist Object / Pointer. If you have the Source Code you can Put the address 005DFE05 to Delphi and say how is it broken...
 

Evolution

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Darlo
not being funny but this seems like crap , why wud u want fire 1x1 in a square poping outta floor , it dont look good at all lol.
 

Tahriel

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Jun 1, 2004
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This Command Can be run off a NPC With the Command.

PKZONE 1 5 100 50
MOBFIREBURN 0 334 267 100 100

Yeah you can change the looks of the Hitting image. 5 in this command is FireWall, Up for duration of 100 seconds and Hits 50 damage. and 1 Sep away from NPC,

i use this for my raids. If the raids are to big in bichon wall as they all go to center. i use this on Sign post in middle to cast a Large Square filled with firewall. Which would look like this:

PKZONE 4 5 100 50
PKZONE 3 5 100 50
PKZONE 2 5 100 50
PKZONE 1 5 100 50
MOBFIREBURN 0 334 267 100 100

So all 1-4 Spaces near and around npc is firewalled, Dont place at 0 since it hits the npc its just anoying.. Who ever cast's this spell gets the experiance and the mobs go to attack that player. This fire wall does not hit you in Safe Zone.

If you didnt know GMEXECUTE <GM command> is a NPC command to which mental used.

Hope this Helps some guessing people.

heres a line from Npc script i wrote

#ACT
GMEXECUTE mobfireburn solidhz 15 53 4 50 300 0

this is the blue line thing from trap hexagon which is the 4, i think 5 would be firewall

and evolution it can be used for events for effects and in my case to show a secret path to a secret place after you pay the NPC. it lights up each coord in the path to the secret area :).
im sure there can be many more ideas for this though. btw the idea for secret path was shadows idea not mine
 
Last edited:

LegendOfMir

LOMCN N00B +1
Veteran
Pointer Wrong ^^ , looks like a Object (Delphi Object Instanze) is Delete and the server read a non exist Object / Pointer. If you have the Source Code you can Put the address 005DFE05 to Delphi and say how is it broken...
................................


I dont understand, this coz if i dont use Mental script in Robot files, the error dsnt appear. My server work just fine... So ...the image appear corectly , but repeat ...when some1 walk through firewall , appear this error. If some1 dont walk into firewall, the error dont appear.
What object is non exist? What is Source Code? ....Is HexWork program, for M2Server.exe ?
Mir 1.9 dont use Delphi....i know. Maybe the scrips on txt files. More explications is more usefull...
Anyway tnx man....
Now i dont use this .....because i dont like error pop ups.
 
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GuildWars

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Sep 28, 2004
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I dunno but the whole "secret" // "rep" thing is a little out there..
This is all in the standard 1.9 files, but untranslated.

Code:
 [@main]
PK´óÈü¿ªÊ¼£¬ÒªµÄ²Î¼ÓÁË\ \
<Pkzone/@pkzone>\
<Pkzone1/@pkzone1>\
<close/@Exit>\
[@pkzone]
#if
#act
;mapmove 0137 9 22
  PKZONE 6 5 50 15000
  PKZONE 5 5 50 15000
  SENDMSG 2 "%s enters pkmap"
[@pkzone1]
#if
#act
;mapmove 0137 9 22
  PKZONE 3 5 10 5000
  SENDMSG 2 "%sPK enters pkmap"

Its nice to share, but its odd how somethin so little causes people to start handin out rep points etc;..
 

Akuma

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Dec 6, 2006
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GMEXECUTE MobFireBurn 1 2 3 4 5 6 7

1=map
2=x cords
3=y cords
4=Effect
5=Duration
6=Mobdamage
7=nothing, doenst add damage to person

VirUs
 

acole83

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Oct 9, 2004
209
2
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is there a file some where so you can add or remove your own effects?

also how many effects are there? ive tryed 0-20 but only 5 effects seem to show up
 

Me_F0h_Teh_Win

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Veteran
Aug 6, 2004
318
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Really like this idea, i cant seem to get it to work tho, yeah im a noob -.- It works on td's 2.3 files right?