So what do people think about having a system where all classes must use some kind of rune / amulet for casting a spell (not all spells, but those that are in need of them to stop the over spam / use of spells), make people consider what they cast / when they cast it. Most of the basic runes would be found in a shop but some must be found off bosses or crafted to make them rare and valuable when casting.
I'm not saying this will be in any server but just a thought for the future, it just came to mind last night and wanted to see if anyone else likes this idea? Brings a new system and currency into the game.
(pc) = (per cast)
E.g. Fireball = 1Fire + 2Air (pc)
E.g. Repulsion = 4Air (pc)
E.g. EShock = 2Mind (pc)
E.g. TurnUndead = 2Death (pc)
E.g. Vampirism = 3Blood (pc)
E.g. Entrapment = 3Air (pc)
E.g. FlameSword = 2Lava + 1Air (pc)
E.g. FireBurst = 5 Fire (pc)
E.g. HeavenlySword = 1Fire + 1Lava + 1Soul (pc)
In addition to this, weapons that represent a rune type such as LavaStaff or BlazingSword, they will create an infinite amount of that rune meaning you can cast a spell without that rune in your bag. (under the weapon it will display a picture of the rune and say "x infinite" or say "Lava x infinite" etc.
I'm not saying this will be in any server but just a thought for the future, it just came to mind last night and wanted to see if anyone else likes this idea? Brings a new system and currency into the game.
(pc) = (per cast)
E.g. Fireball = 1Fire + 2Air (pc)
E.g. Repulsion = 4Air (pc)
E.g. EShock = 2Mind (pc)
E.g. TurnUndead = 2Death (pc)
E.g. Vampirism = 3Blood (pc)
E.g. Entrapment = 3Air (pc)
E.g. FlameSword = 2Lava + 1Air (pc)
E.g. FireBurst = 5 Fire (pc)
E.g. HeavenlySword = 1Fire + 1Lava + 1Soul (pc)
In addition to this, weapons that represent a rune type such as LavaStaff or BlazingSword, they will create an infinite amount of that rune meaning you can cast a spell without that rune in your bag. (under the weapon it will display a picture of the rune and say "x infinite" or say "Lava x infinite" etc.
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