So this advert will probably look very basic, I'll be adding to it as I go along.
So not really sure how to start off this advert but here goes:
Introduction to the server
- Server will be using the C# files
- It will have all 5 classes including a Archer class
- I'm not going to say its a low/med/high rate because that term means different things to different people, so let me try explain what kinda "rate" it is below
- Server team is myself, Matt and Hany
- Our previous servers are OldSkool, FourHeroes LR and HR, and the current Threeheros (altho we do not run it anymore)
Server rate
Fast to 20 (couple of hours, I'd expect people to be 20+ in their 1st session of playing)
Steady pace to around 50 (expect people to be 50 in a week or so)
Again steady pace but slower to 80 (expect people to be 80 in a couple weeks)
Then slowing things down quite a bit at around 80-100 where your looking at a couple of days per level.
Level 100 is going to be a soft cap where leveling up is still possible, but its gonna take a week or 2 per level. This will allow others to catch up, and eventually will be lifted on patch day.
Gameplay is very much a "high rate" kind of play. Standard euro spells will be auto leveled and given to you as you level up (e.g. at lvl 7 you will gain Fencing 0/100). I dont believe people afk lvling spells, especially not ones you've learned 100x over. Brand new spells will be rare and have a little bit of levelin, but again im talking 1000 max, not 16,000.
However dont think items are going to be given away like cakes, on all my servers theres been a huge variety of items, going from your standard kit -> rare -> legendary status. You will find the appropriate level items for your level, but they just might not be the BEST items you can obtain.
That brings us onto stats. At level 100 your stats could be anywhere from dc200 to 350 depending on if you have the bog standard kit, to the super rare items.
Server Features
In terms of features the server supports all kind of maps, so you will see a mixture of brand new maps, and the classic old maps; both euro and custom!
Server will not have Heroes, and things like marriage / mentor system, these will probably be things that come at a later stage.
If you have tested the c# files, they speak for themselves. They run excellent on windows 7, none of this needing XP ACPI crap.
The files also have anti-speed hack so everyone should be the same speed making PvP very interesting and balanaced!
Full list of features can be found on this thread:
http://www.lomcn.org/forum/showthread.php?84526-Comparison-of-available-files-2014 however our files will have a lost of "incomplete" things on that list done on release.
The server will follow very much in the theme of my previous servers, so if you havn't played one of my servers before, check out the ThreeHeroes advert for more details:
http://www.lomcn.org/forum/showthread.php?74166-ThreeHeroes-2-6&highlight=threeheroes
The big question - ETA?!
Well I'm sure this is something everyone will be asking, so best to answer it here the best I can.
As always there is no specific release date or ETA planned, however our main plan is to achive something similiar to the below timeline:
Beta - July
Live - August - September depending on how Beta tests go
THESE ARE ROUGH ESTIMATES, THE DATES WILL CHANGE AS THINGS PROGRESS!
For more info and to keep up to date with things please visit the forums:
http://oldskoolgaming.net/forum/forumdisplay.php?87-Five-Heroes
We'd love to hear any feedback / ideas so please go post them there!
There isnt really much to screenshot and post at the moment, but I never like making a thread w/o posting a picture, so Ill post 2 pics that I think show how amazing the new maps are! I'd imagine most have probably seen these before tho.
SPECIAL THANKS TO
Jamie & Shane | for starting this great C# project
Lilcooldoode, Far & thedeath | for all the updates
DevilsKnight | for hosting the client patcher
Nightwolf, TheDayIDie | for all the help
Also thanks to all the others that have worked on the C# files and will continue to work on them. Without everyone's hard work we wouldn't even have these files.
Unfortunately we cannot commit our source to the SVN being open source, as we have changed too many things and are not going down the "official" root. But we'd like to find some way of giving back in the future, that could mean releasing binary exes or committing smaller single things such as spells or mob AIs (assuming they pass the "official" test :P)