- Jul 31, 2004
- 37
- 5
- 54
by introducting this you are imbalancing the set % of x leveled spells.
why not just introduce high leveled books with increased %'s instead of leaving it up to rng to determine
i will always look at things from a warriors perspective and i dont know about you but a caster should not be penalized in the same way for aoe spells than single hit spells, if youre talking in a war setting. theres all sorts going off...can you imagine a warrior just running through 4 placed firewalls to 1 hit a wizard?
and a heavy ass warrior carrying a big **** off bastard weapon and unbelievable agility. i must be playing a game
your creating an imbalance by giving unbalanced scenarios
there is no scenario that will cater every need im talking about but this affects not just wars, it affects boss fights...the last thing i want to do is carry 2 lot of kits incase an opposition guild decides to turn up
all 3 classes also have different set acc and agility when starting too, this affects both monsters and players.
one will be at a disadvantage than the other for simply for picking a class, which on default is fair because its balanced for their specific class and the 'role' they play.
warriors have never favored agility, ever...not even in the release of other mirs and introduction of other classes.
why not just introduce high leveled books with increased %'s instead of leaving it up to rng to determine
i will always look at things from a warriors perspective and i dont know about you but a caster should not be penalized in the same way for aoe spells than single hit spells, if youre talking in a war setting. theres all sorts going off...can you imagine a warrior just running through 4 placed firewalls to 1 hit a wizard?
and a heavy ass warrior carrying a big **** off bastard weapon and unbelievable agility. i must be playing a game
your creating an imbalance by giving unbalanced scenarios
there is no scenario that will cater every need im talking about but this affects not just wars, it affects boss fights...the last thing i want to do is carry 2 lot of kits incase an opposition guild decides to turn up
all 3 classes also have different set acc and agility when starting too, this affects both monsters and players.
one will be at a disadvantage than the other for simply for picking a class, which on default is fair because its balanced for their specific class and the 'role' they play.
warriors have never favored agility, ever...not even in the release of other mirs and introduction of other classes.
Last edited: