C# Closed Beta Testers

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Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
204
My character is Jicz, and yeah I have aspeed 10 atm and it actually feels like you get faster with every point even at that speed, need to level haste when I get on tonight.

Try and find a prince sword! It gives acc+2 and will help a lot.
 

DevilsKnight

I
VIP
Aug 1, 2004
1,612
46
195
Hello people, cheers for all your feedback. Something must of crashed the server, as previously stated I'm at work until 10 so I can't actually sort it. As soon as I get back I'll restart it.
The whole idea about dex, you gain attack speed from dexterity. If your hitting faster, would you expect to hit more accurately? In my opinion (this is only my opinion so if you disagree please speak up, I want as much feed back as possible) dexterity would be OP if it increased accuracy as well.

Wond I never got chance to reply to your PM, did you manage to sort your black screen issue?

Thanks again,

Dk
 

Xena25

Dedicated Member
Dedicated Member
May 26, 2013
128
0
43
nottinghamshire
I dont think adding accuracy to DEX would be a good idea, If you want Attack speed go DEX, if you want both you'll have to devide points and get the first war spell :) dont change it
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
204
I dont think adding accuracy to DEX would be a good idea, If you want Attack speed go DEX, if you want both you'll have to devide points and get the first war spell :) dont change it

This, I was happy to use 5 levels of points to get fencing and increase my accuracy, it may mean I miss out on a higher end spells until I reach 5 levels higher then others, but I was happy to take this option!

I have actually been thinking of many different builds.

A few ideas:

Boss Killer - Minimum Required level 38 - Power 25, Dexterity 110, Spirit 50

This would give you Fencing, SpiritSword, Healing, Poison, FatalSword, Haste, DoubleSlash.

A very accurate, fast damage dealing class with poison for making bosses even easier to solo.

Boss/PvP Hybrid - Minimum Level Required 44 - Power 25, Dexterity 110, Wisdom 80

This would give you Fencing, FatalSword, Haste, DoubleSlash, Fireball, Repulsion, GreatFireBall, Thunderbolt, ElectricShock

This build is built around Eshock for a melee based build but with the utility of pets, repulsion is very useful too in PvP, the ranged skills won't be used often but can be good for pulling bosses away from packs of monsters. Fencing isn't needed, but it's useful, so in reality you could get this build at 39 without fencing.

As I get high level and see what spells require stat wise I shall think of some more builds. Ofcourse these are all builds that will stop you from getting high end spells until a much much later level tho.
 

Xena25

Dedicated Member
Dedicated Member
May 26, 2013
128
0
43
nottinghamshire
Is there a way that voilent can put server back up when it crashes in the future so this downtime doesnt happen again?
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
97
135
UK
Ok here is my 'proper feedback' based on what I've played so far.

So the system is nice - still alot of balancing needed, I don't like how the items are. There are very few items and they require alot more of one stat than anyone can acquire. For example I'm trying to build a tao but I lack defense with like 70hp and 2-4 ac and 1-2 amc. A magicbracelet is requriement of 85 endurance for an extra 1-2ac and 0-1 amc or something along those lines. That requires me to get an extra 17 levels on top of my 22 just for a little stat boost. I think creating more items to meet a wider criteria or making requirements lower would sort this.

Skills - I think making a skill tree system would be a better idea so that you can players can view roughly all the skills and what they require. By all means put a stat requirement on the skill (e.g. for the first attack spell 25DEX requirement) but for me I personally think you should just give 1 skill point for each level and that you can unlock or upgrade a skill with that point giving players more flexibility. Also throw in the skill tree some obstacles like (gain + 5 DC) to progress onto the next skill so it consumes more points and time to reach the final point.

It would be a smart idea to seperate all of the tabs to how you think they should be (e.g. A Stealth Tab - Assassin, A Magic Tab - Wizard, A support Tab - Taoist etc).

Additional Note: DeadMinesF1 (i think) has the wrong minimap.
Code:
I think making it like the mir3 system would be good or from more popular MMO's like POE.
E.g.

Healing Lv0 - Requires 25Spirit - 1 Skillpoint 
Healing Lv1 - Requires Healing Lv0 - 1 Skillpoint - 35Spirit
Healing Lv2 - Requires Healing Lv1 - 1Skillpoint - 50Spirit

SpiritSword Lv0 - Requires Healing Lv0 - Requires 35 Spirit - Requires 1Skill point
SpiritBoost(I) - Requires SpiritSword Lv0 - Requires 1Skill point (gain SC+2)
PoisoningLv0 - Requires SpiritBoost(I) - Requires 1Skillpoint - Requires  50 Spirit

60932.jpg
 
Last edited:

Violent

Drinker Of Tea
Golden Oldie
Oct 7, 2008
1,071
201
170
Sheffield, UK
We thought about doing a skill tree but it would require graphical development which none of the development team are specialised in. We have come up with an idea for spells which will give you the same game mechanics as the skill tree you mentioned and with some little extras which we will announce when we have fully decided how to implement it into the game. This idea will also remove the levelling of spells afk which lets be honest, it is not the most fun aspect of the game.
 

Wond

Golden Oldie
Golden Oldie
Feb 24, 2004
1,851
76
255
IRELAND
Ok here is my 'proper feedback' based on what I've played so far.

So the system is nice - still alot of balancing needed, I don't like how the items are. There are very few items and they require alot more of one stat than anyone can acquire. For example I'm trying to build a tao but I lack defense with like 70hp and 2-4 ac and 1-2 amc. A magicbracelet is requriement of 85 endurance for an extra 1-2ac and 0-1 amc or something along those lines. That requires me to get an extra 17 levels on top of my 22 just for a little stat boost. I think creating more items to meet a wider criteria or making requirements lower would sort this.

I think you are looking at the whole thing wrong. Certain items are going to suit people who stat mainly into other builds. If you were to stat an extra 85 points into endurance to wear that magic bracelet you would not only gain a small stat boost, you would gain 85 points worth of stats from endurance (HP, AC & AMC) which would be a huge boost, plus the use of said bracelet on top of that.

Using that 1 bracelet as an example doesn't make sense. As you progress you will find AC/AMC items that have other stat requirements such as spirit, wis & power, tae guk rings & spirit reformers for example.
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
97
135
UK
We thought about doing a skill tree but it would require graphical development which none of the development team are specialised in. We have come up with an idea for spells which will give you the same game mechanics as the skill tree you mentioned and with some little extras which we will announce when we have fully decided how to implement it into the game. This idea will also remove the levelling of spells afk which lets be honest, it is not the most fun aspect of the game.
People afk level spells because it's not fun and they want to get straight into the game?
I don't know anyone who likes leveling spells but I agree it does give you something else to do other than just grinding caves (although most people level their spells in caves).

---------- Post Merged at 03:47 PM ---------- Previous Post was at 03:45 PM ----------

I think you are looking at the whole thing wrong. Certain items are going to suit people who stat mainly into other builds. If you were to stat an extra 85 points into endurance to wear that magic bracelet you would not only gain a small stat boost, you would gain 85 points worth of stats from endurance (HP, AC & AMC) which would be a huge boost, plus the use of said bracelet on top of that.

Using that 1 bracelet as an example doesn't make sense. As you progress you will find AC/AMC items that have other stat requirements such as spirit, wis & power, tae guk rings & spirit reformers for example.
Then what's the point in having item's ingame if they bring nothing significant to the game?
This is my opinion and your entitled to yours, I just don't like the current system. What ever the majority like is best but again this is what I think.
 

Wond

Golden Oldie
Golden Oldie
Feb 24, 2004
1,851
76
255
IRELAND
People afk level spells because it's not fun and they want to get straight into the game?
I don't know anyone who likes leveling spells but I agree it does give you something else to do other than just grinding caves (although most people level their spells in caves).

---------- Post Merged at 03:47 PM ---------- Previous Post was at 03:45 PM ----------


Then what's the point in having item's ingame if they bring nothing significant to the game?
This is my opinion and your entitled to yours, I just don't like the current system. What ever the majority like is best but again this is what I think.

They bring significance to people building into that stat tree. Just because you cannot use them does not mean they are redundant.