Server still down at the moment?
Unfortunately I don't have dedi access to put it back up
I dont think adding accuracy to DEX would be a good idea, If you want Attack speed go DEX, if you want both you'll have to devide points and get the first war spell dont change it
is there any way to run the client in window mode???
Server is back up.
Dk
I think making it like the mir3 system would be good or from more popular MMO's like POE.
E.g.
Healing Lv0 - Requires 25Spirit - 1 Skillpoint
Healing Lv1 - Requires Healing Lv0 - 1 Skillpoint - 35Spirit
Healing Lv2 - Requires Healing Lv1 - 1Skillpoint - 50Spirit
SpiritSword Lv0 - Requires Healing Lv0 - Requires 35 Spirit - Requires 1Skill point
SpiritBoost(I) - Requires SpiritSword Lv0 - Requires 1Skill point (gain SC+2)
PoisoningLv0 - Requires SpiritBoost(I) - Requires 1Skillpoint - Requires 50 Spirit
Ok here is my 'proper feedback' based on what I've played so far.
So the system is nice - still alot of balancing needed, I don't like how the items are. There are very few items and they require alot more of one stat than anyone can acquire. For example I'm trying to build a tao but I lack defense with like 70hp and 2-4 ac and 1-2 amc. A magicbracelet is requriement of 85 endurance for an extra 1-2ac and 0-1 amc or something along those lines. That requires me to get an extra 17 levels on top of my 22 just for a little stat boost. I think creating more items to meet a wider criteria or making requirements lower would sort this.
People afk level spells because it's not fun and they want to get straight into the game?We thought about doing a skill tree but it would require graphical development which none of the development team are specialised in. We have come up with an idea for spells which will give you the same game mechanics as the skill tree you mentioned and with some little extras which we will announce when we have fully decided how to implement it into the game. This idea will also remove the levelling of spells afk which lets be honest, it is not the most fun aspect of the game.
Then what's the point in having item's ingame if they bring nothing significant to the game?I think you are looking at the whole thing wrong. Certain items are going to suit people who stat mainly into other builds. If you were to stat an extra 85 points into endurance to wear that magic bracelet you would not only gain a small stat boost, you would gain 85 points worth of stats from endurance (HP, AC & AMC) which would be a huge boost, plus the use of said bracelet on top of that.
Using that 1 bracelet as an example doesn't make sense. As you progress you will find AC/AMC items that have other stat requirements such as spirit, wis & power, tae guk rings & spirit reformers for example.
People afk level spells because it's not fun and they want to get straight into the game?
I don't know anyone who likes leveling spells but I agree it does give you something else to do other than just grinding caves (although most people level their spells in caves).
---------- Post Merged at 03:47 PM ---------- Previous Post was at 03:45 PM ----------
Then what's the point in having item's ingame if they bring nothing significant to the game?
This is my opinion and your entitled to yours, I just don't like the current system. What ever the majority like is best but again this is what I think.