Thsoe still interested in the server and the changes its going through.
the server will be entering back into a beta stage at some point over the coming months, Server will continue to remain online but going into a beta stage means ic an test more and not have to inform on updates and can adjust on the fly.
Whats changing?
ALL Armours/Animations/Weapons are being converted over from WeMade into Shanda Files. Why? Because i like them more, they offer me more to work with in terms of future content.
There will be some WeMade Animations and Armours and Weapons being utilised for things like Mounts and Fishing but that will be developed later.
In terms of general gameplay not much will be altered but below are some of the things that are/are not changing:
- Group EXP revised
- Group Count reduced to 10 from 15
- Retaining 3 Walls to fight over
- Bloated Damages are being reduced
- Mob stats have been normalised
- Bosses will regain a wipe mechanic (on those that had one)
- Archer converted to MC class
- Archer damage loss on reduced distance from mob (this feature has been removed)
- Adding the Monk Class (DC/SC) hybrid
- Retaining the belief that all classes are potential solo classes
- Difficulty increased but doesnt mean slogging through the levels (gear is important)
- Crafting overhaul (you can no longer craft every item in the game) Bosses become important
- Crafting Items of all levels no longer gains EXP (Your crafting level vs the level of the item will determin your gained EXP with items 5 levels lower offering 0 exp)
- Gathering Overhaul, reduced tools to 2 items (MultiPurposeAxe for trees/rocks/digspots, SkinnersBlade for skinning)
- Fixed the issue where you couldnt skin group kills
- DragonForging reduced to 3 times per item
- DragonForge break chance GREATLY increased
- Full item Levelling (Weapon,Armour,Helmet/Boots/Belt/Rings/Bracs/Necklaces) with reduced chances so effort and luck are important
- Item LEvelling Resets at the cost of gold
- MUCH HARDER obtainability of set pieces so the Terra/Zuma/Death sets are not the must op items in game
- Revised Orb Mob Stats and AI
- Increased dungeons by atleasd 2/3x current amount, aiming for players levels 15-45
- Achievement System with unlockable titles
- Charatcer count increased to 6 per account
- Account Wide TripleTriad Collection (already added during late game development)
- Account Wide Professions (already added during late game development)
- Account Wide VeteranBuff (already added during late game development)
there are a few more features im working on that ill delve into later once i have them up and running.
I will update this thread with future updates and info
the server will be entering back into a beta stage at some point over the coming months, Server will continue to remain online but going into a beta stage means ic an test more and not have to inform on updates and can adjust on the fly.
Whats changing?
ALL Armours/Animations/Weapons are being converted over from WeMade into Shanda Files. Why? Because i like them more, they offer me more to work with in terms of future content.
There will be some WeMade Animations and Armours and Weapons being utilised for things like Mounts and Fishing but that will be developed later.
In terms of general gameplay not much will be altered but below are some of the things that are/are not changing:
- Group EXP revised
- Group Count reduced to 10 from 15
- Retaining 3 Walls to fight over
- Bloated Damages are being reduced
- Mob stats have been normalised
- Bosses will regain a wipe mechanic (on those that had one)
- Archer converted to MC class
- Archer damage loss on reduced distance from mob (this feature has been removed)
- Adding the Monk Class (DC/SC) hybrid
- Retaining the belief that all classes are potential solo classes
- Difficulty increased but doesnt mean slogging through the levels (gear is important)
- Crafting overhaul (you can no longer craft every item in the game) Bosses become important
- Crafting Items of all levels no longer gains EXP (Your crafting level vs the level of the item will determin your gained EXP with items 5 levels lower offering 0 exp)
- Gathering Overhaul, reduced tools to 2 items (MultiPurposeAxe for trees/rocks/digspots, SkinnersBlade for skinning)
- Fixed the issue where you couldnt skin group kills
- DragonForging reduced to 3 times per item
- DragonForge break chance GREATLY increased
- Full item Levelling (Weapon,Armour,Helmet/Boots/Belt/Rings/Bracs/Necklaces) with reduced chances so effort and luck are important
- Item LEvelling Resets at the cost of gold
- MUCH HARDER obtainability of set pieces so the Terra/Zuma/Death sets are not the must op items in game
- Revised Orb Mob Stats and AI
- Increased dungeons by atleasd 2/3x current amount, aiming for players levels 15-45
- Achievement System with unlockable titles
- Charatcer count increased to 6 per account
- Account Wide TripleTriad Collection (already added during late game development)
- Account Wide Professions (already added during late game development)
- Account Wide VeteranBuff (already added during late game development)
there are a few more features im working on that ill delve into later once i have them up and running.
I will update this thread with future updates and info