Will flinch cancel wiz aoe?
This is currently set to cancel. But it is something we can easily change, but we will discuss first and personally would like to see the spells ingame first to see benefits/cons
To piggy back on this, have you left mob flinch in game?
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Again as above, currently same as euro, but may change. Its something on our discussion page between the team.
Are para pro in-game? If so, how rare are they?
They are not currently in the drop files.
Deffo agree with no Hard Torch.
Nice to see items on low dura and Dura Orbs worth their penny.
If anything, Hard Torch should be available but only later on in the servers life and there from Events (and rare) or similar with very low dura themselves. Therefore people use them to protect their "special" kit during a boss hunt rather than regular everyday hunting/grinding.
Hard torches are not in the gameshop or drop files, there may be a place later in the game for them, but not for now.
I remember farming Chocolates on Euro and selling them for a good 100k D4/4 :lol
Can we get any info on the pot set up on here? Curious now...
Please see below for more information
Are the quests worth doing ? Or is it not significantly rewarding ? You mentioned that there will be a quest chain till level 45
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Lets hope for a tough bag weight ..
Quests at the beginning are quite essential to help gear the lower levels and aqcuire books etc. however higher level quests are a luxury, with non ground breaking rewards, for those who like objectives.
+1 to No delay. This will actually sway my opinion of playing, as cooldown on pots is a major turn off, especially on mir as it never was designed for this feature.
I would much prefer to see a "cap" on sunnies being carried at say 10-15 maximum, with maybe it as a perk on clothing allowing additional instant pot carry weight.
Bit maths for those who don't see issue;
If I had 20 bundles, TT, Torch, and 2 RT bunnies, it'd take up 24/40 spots, lets say 6 buffer spots to open pots, so 30 spots used, allowing for 10 sunpots. With stacks of 20, this can be taken down to 6 slots, plus torch 2 RT, and TT, up 10 slots, no need for buffer spots, allowing 30 sunpots.
that's 3x what a player could usually carry...
This is a difficult decision, however i can clarify, there are never going to be stack-able sun potions.
With regards to sun-potion cool-down, this is something to be discussed. Other servers have no cool-down and some do, but we have to look at this logistically, and well, servers that have cool-downs tend to allow stack-able pots or bundles. as we dont, it would make sense to have 0 cool-down... With this said, once your in-game you will see that Apocalypse bag size, is
considerably bigger than other servers, this is where the idea of a cool-down has come into place. otherwise, what my personal main aspect of mir is (pvp) will be harmed, as a player could carry 50 sun pots and never die. Wheres the fun in that? :P
Decisions on everything will be made on what we think is right at the time, but we will also take feedback and reflect well to listen to the community. I feel from previous experience that server owners often wait until it's too late before they listen and make changes. We have discussed this heavily and all agree this will not be the case here. BUT!!! and a huge but, we cannot just roll over to anyone who is unhappy or we will be changing everything everyday, its important we try and find the balance.
-Apocalypse Team