Next Update
This is the base camber
There's two chambers, each identical rooms. Mobs spawn in these every minute. (A random boss from a list.)
Also spawning randomly are "Statue"s - these are mobs with high hp but no movement or attack speed (so they just stand there in effect). When you kill one of these, an extra boss spawns in your opponent's room. Obviously bosses have no drops.
So you have to devide your firepower between staying alive and fighting off the monsters + bosses and spawning extra mobs/bosses on your opponents.
Obviously it gets more and more frantic until one team wins.
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This is like the former, except that in addition to "Statue"s spawning, there's other special ones (more rarely):
- "TrickStatue", very easily killable, if killed it spawns a boss on your OWN side.
- "ClearStatue" - quite rare and quite hard to kill. This clears all the mobs on your side when killed. Spawns some good statues on your opponent's side too though.
- "SneakyStatue" - spawns several dud bosses on your opponent, just to confuse them. Sometimes along with a real one. Eg. Mystery WTs.
- "SheepStatue" - spawns a load of sheep on your opponent. Quite easy to kill and entirely useless.
- "GuardianStatue" - spawns all Guardains the quite weak ones) on both sides.
- "ScalesStatue" - if leader kills this he/she then can pick from a list of things todo to others.
- "MasterStatue" - lets you choose between several other types of statue effect. Quite rare. (Not Doomsday or Clear statue though.)
- "ResetStatue" - clears both sides of mobs for the time being. Hard to kill.
- "DoomsDayStatue" - spawns 2 bosses on your opponents.
- "RandomStatue" - Does what it says on the tin, a random statue effect. Trickstatue included in this list!
"BonusStatue" - Maybe the most interesting! Die easily, read below for bonus rounds information
===== The result:
Frantic and fun gameplay. Decided by skill, yes, but also by spawns and tactics. If you're lucky enough to get one of the rare statues - Doomsday or Clear - this obviously has a major impact. (And you're glad to see them!) These can easily turn the tides of the game.
These new statues make for some seriously chaotic stuff - not to mention tactics - using a ScalesStatue (quite easy to kill) when you're on top of things and think you can finish an opponent off, for example.
Things like accidentally killing TrickStatues adds to the chaos and to a point the skill factor.
No match is ever completely safe, because of the randomness in which bosses and statues spawn
Bonus Rounds - Kill a BonusStatue and the person who got the kill is teleported out of their chamber into the bonusroom. There they have a random bonustask - with a winning or losing forfeit. Some examples:
- Survive 60 secs with a fairly fast instant-kill mob by running from it, if you make you go back, if not your not!
The whole a idea if you win this battle you open Guild Cave (find out whats in there)
Give eacg guild a chance to use it if you work hard