[Approved] Legend of Mir Chronicles [AceM2]

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forspinki

Legend
Legendary
Oct 23, 2006
3,352
82
195
Handan, China
Does the files support higher res? i run 4k and have nothing but problems with the interface being cut off the screen at the bottom when i try run full screen and then window mode mir in 4k is so small its impossible to play on.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Evening Mirians,

I am going to be rebooting the server at 11:30 tonight to apply Chronicles V3.5.1.

Changes/Fixes as of Chronicles V3.5.1:
- Fix for mount exp not being gained when rested exp is active.
- Fix for shared guild exp not being gained when rested exp is active.
- Fix for some players receiving rested exp when they level up (the additional rested exp will be removed from those players).
- Removed the @Boost command on login.
- SkyStingerEggs added to drops.
- Rest exp can now be gained by spending time in a safezone.

Sam

---------- Post Merged on 24-05-2016 at 12:31 AM ---------- Previous Post was on 23-05-2016 at 10:30 PM ----------

Server is up.

Final changes and fixes for Chronicles V3.5.1:
- Fix for mount exp not being gained when rested exp is active.
- Fix for shared guild exp not being gained when rested exp is active.
- Fix for some players receiving rested exp when they level up (the additional rested exp will be removed from those players).
- Removed the @Boost command on login.
- SkyStingerEggs added to drops.
- Rest exp can now be gained by spending time in a safezone.


Sam
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,231
736
360
Yes
A full list of our intended plans for the new instancing system can now be found on our forum, suggestions/feedback is welcome :)

http://forum.mirchronicles.com/forum/development-aa/suggestions-comments/32423-instances

With only a week left before the release of our new, never before seen to Mir Instancing system below is a list of details for our planned instances that will available upon release. I'm posting this here as i'm interested to know peoples reactions aswell as any other areas you think should / shouldn't be instanced.

I am planning to do a final public test on the finished product this week (probably Thursday) to look for / iron out any final bugs before going live on Sundays update reboot.

Insect Cave
(Boss instance) Kill the Khazard - Cooldown: 90 minutes (Normal)

Ant Cave
(Boss instance) Kill the QueenAnt - Cooldown: 60 minutes (Normal)

Wooma Temple
(Dungeon Instance) Hunting the Wooma Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 120 minutes (Normal/Hard/Extreme)

Bug Cave:
(Dungeon Instance) Hunting the Bug Cave (Normal/Hard/Extreme)
(Boss Instance) Hunting the Coffin - Cooldown: 180 minutes (Normal/Hard/Extreme)

Zuma Temple:
(Dungeon Instance) Hunting the Zuma Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard/Extreme)

Stone Temple
(Dungeon Instance) Hunting the Stone Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard/Extreme)

Red Moon Valley
(Dungeon Instance) Hunting the Valley (Normal/Hard/Extreme)
(Boss Instance) Hunting the RedMoonEvil - Cooldown: 180 minutes (Normal/Hard/Extreme)

Prajna Temple
(Dungeon Instance) Hunting the Prajna Temple (Normal/Hard/Extreme)
(Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard)

Prajna Stone Cave
(Dungeon Instance) Hunting the Stone Caves (Normal/Hard/Extreme)
(Boss Instance) Hunting the Bone Lord - Cooldown: 180 minutes (Normal/Hard)

Fox Cave
(Boss Instance) Hunting the Great Spirit - Cooldown: 240 minutes (Normal)

Jinchon Temple
(Boss Instance) Hunting the Devil - Cooldown: 240 minutes (Normal)

Lost Ship
(Boss Instance) Hunting the Emperor - Cooldown: 300 minutes (Normal)

Black Dragon Dungeon
(Boss Instance) Hunting the KingScorpion - Cooldown: 150 minutes (Normal)

Orc Dungeon
(Boss Instance) Hunting the Champion - Cooldown: 240 minutes (Normal)
(Boss Instance) Hunting the Colossus - Cooldown: 360 minutes (Normal)
 

Razarus

Sour Sally
Dedicated Member
Dec 6, 2013
1,470
19
80

d1craig

LOMCN Veteran
Veteran
Aug 12, 2010
1,937
7
124
Server is up.

Final changes and fixes for Chronicles V3.5:

[/I]

Chronicles Development Team
any movement on adding some set items? bonus stats for parts of the set etc etc? nothing **** like 1-1 dc. be a bit more creative and add lots of vriety with things like slow pa pr mr spd acc etc.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
204
any movement on adding some set items? bonus stats for parts of the set etc etc? nothing **** like 1-1 dc. be a bit more creative and add lots of vriety with things like slow pa pr mr spd acc etc.

Would love a monk version of smash set :P
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
any movement on adding some set items? bonus stats for parts of the set etc etc? nothing **** like 1-1 dc. be a bit more creative and add lots of vriety with things like slow pa pr mr spd acc etc.

Not yet.

Our immediate focus (the next 2-4 weeks) is instances, drops and a round of bug fixes. We will then be moving onto some new content, which will include some new sets, hunting grounds etc.

Sam
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,231
736
360
Yes
Final instance test 02/06/16

Evening all,

I will be opening the test server up again tomorrow evening around 9pm(ish) to do a final public test on the finished 'ready for live' instancing system.
Again the files needed will be available on the patcher when we're ready to go

---------- Post Merged at 10:30 PM ---------- Previous Post was at 08:31 PM ----------

We invited @Stormerjack from our own forums onto our test server over the past couple of evenings to record a players perspective first look at the system, he's put alot of hours into it the last 2 days and I think done a really good job. Thank you

https://www.youtube.com/watch?v=kxvQA2mGKLk
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,231
736
360
Yes
Final instance test 02/06/16

Evening all,

I will be opening the test server up again tomorrow evening around 9pm(ish) to do a final public test on the finished 'ready for live' instancing system.
Again the files needed will be available on the patcher when we're ready to go

The files required to log onto our test server are now available on our patcher, run mir2test.exe from your client folder to join in when I open the server up at 9pm :)

---------- Post Merged at 11:05 PM ---------- Previous Post was at 08:52 PM ----------

Test server is now closed, thanks you again to those that took part, definitly got my work cut out for me between now and Sunday.

---------- Post Merged on 04-06-2016 at 09:02 PM ---------- Previous Post was on 02-06-2016 at 11:05 PM ----------

Evening all, just to confirm the details of tomorrows update reboot which will begin at 10am:

- Instancing system added
- Recode of sabuk results page to try and stop client crashing
- ZombieMonks no longer have an unlimited supply of Bones
- Guilds that are set to 100 player limit increased to 150

We are allowing a minimum of 2 hours downtime predominantly due to the size of the instancing system.
 

1024

Dedicated Member
Dedicated Member
Mar 5, 2015
597
8
60
Bones @Ancient Caverns dont walk through fw
Please remove that, it's annoying..
And I'm sure I'm not the only one that thinks it's annoying
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Currently rebooting to apply Chronicles V3.6

Changes and additions as of Chronicles V3.6:
- Instancing system added
- Recode of sabuk results page to try and stop client crashing
- ZombieMonks no longer have an unlimited supply of Bones
- Guilds that are set to 100 player limit increased to 150

Sam

---------- Post Merged at 12:39 PM ---------- Previous Post was at 10:44 AM ----------

Server is up.

Final changes and fixes for Chronicles V3.6:
- Instancing system added
- Recode of sabuk results page to try and stop client crashing
- ZombieMonks no longer have an unlimited supply of Bones
- Guilds that are set to 100 player limit increased to 150
- New player start area set back to Mizu
- Monk bones exp reduction.


Chronicles Development Team
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,231
736
360
Yes
Look back on this thread one page I posted them..

The cooldowns have changed but the list is still the same
 

1024

Dedicated Member
Dedicated Member
Mar 5, 2015
597
8
60
Is there a bug with hard/extreme diff? Tried EC, took him to 50% multiple times and he just 'hopped' back to 100%
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
We are currently upgrading our forums to hopefully address some of the speed issues we have been experiencing lately.

Sam