I feel slightly responsible
But also very happy if any of my ideas are considered.
I appear to have a little more insight (doing my research) about the state of AceM2 and understand and respect the amount of work gone into translation, features, removal of crap (yeah there must of been a lot of Chinese crap to get rid of) and the level of work / detail gone into the maps themselves, balancing an entirely new envir etc. So I wouldn't moan one ****ing bit about the level of work of both acem2 and sijomir, my only wish is that I was hoping it would be completely new in all aspects (like Jamies C-Mir), however I appreciate the level of work into a client/server is unprecedented amount of work for a small team, I speak to GameOfMir Chinese developers who are writing a Delphi-clone in C sharp of M2Server and the gates, which work well however it is much to my shame that even these guys don't work on a C sharp client for Mir2.
Here are my ideas which I have proposed to Tyraes:
- Item scarcity (Items will not be available in shops by default, requiring players to sell items to the shop! based on their own Thoughts reflected by the state of the economy , availability, and rarity of that item, lvl, and stats).
- Unknown stats on items (This breaks the economy at this CURRENT time because there is no way to reveal the stats!) are sold to the shops, causing a problem with' what is rare and what isn't ' since these items are useless and must be sold at this time that's not a good thing at all - rework / remove/ or fix this / or revert back to added stats on items like grand mir.
- wipes are essential to This project, it is my understanding that WE must appreciate exclusive open-beta access to the servers to enjoy, input our opinion and suggestions, our criticism negative or positive should be embraced to empower and build on an influential aspect to a new Mir, this Mir is the work of everyone's contribution with wisdom, enjoyment, and vision of a Mir we can enjoy in a refreshingly new setting, do we really want to lvl 0 to 60 at 8x exp, 3x drop rates, with all the items in the shop, the same dungeons, same game, same boring interface, same boring features, same boring GM's trying to run the game again while handing out Item's / Level's / Gold to friends.
- Events should be VERY strict... In old euro mir, events weren't a regular occurrence and this appreciated and also we became ready and available for the event to start, no spur of the moment Event's dropping Gale sets, teleport rings and so forth... for the sake of the game NO!. One exclusive item in a super beast (of any mob) sounds like a good event to me... the item would bear meaning (be available to 3 different classes wiz/tao/war) by that of exclusive stats ( of the minimum stat boost preferably ) for example a mir 2 ruby ring is 0-4, while my suggestion is a ring of 4-4, this would replace the ruby ring for anyone who had one... it would also represent the takedown of the beast (Which we rarely see but when we do it signifies true epic ability to take such a thing down, either as a group , guild, but certainly not solo unless he got the target 1st, damn TAO poison! but let me respect the fact that PK is enabled, and PK'ing this n00b could possibly be the way to ensure the item never REALLY got taken by a solo playeR!)
- PK System is interesting because in old mir, you had a pk village, you went red, and were banished from the usual towns, you would hide from yellow or white players clearly because it is at no penalty to them to kill you. HOWEVER what I see in most mir 2 servers is lack of 'award' for killing players and so I believe that to justify this system a reward of the player body items a high chance of dropping 1 at least would be great, and all of the bag items. (If i had it my way I'd say full loot, but as you guys play WoW these days I wouldn't think anyone could handle Full loot, i can though, see darkfall for a full loot pvp modern day game).
Anyway, I like to see what the future of sijomir brings, thanks again guys.
In-game name - Claire , wiz