you can whine all you want about mir players being ungrateful, but at the end of the day mir doesn't support a big enough user base for a server team to roll with one idea in the hope everyone will enjoy it. you have to sit on the fence with the majority of your content and ideas, otherwise there goes 20-30% of your user base, and in a dying community 20-30% is very easy to lose due to one simple change/error.
these simple changes can be determined before a server is even on online, by which gms are chosen, which files are chosen, their hosting plan, their game shop plans, even down to which exp rate it will be.
players dont like it, server owners dont like it, but either way set sail to fail.
Ok.
What I am saying is this: What if we could get together the said team, and be transparent from the start what the server will be? Make sure that the team does all it can to be viable long term and have as few bugs as is possible before actual launch?
Reunited had so much momentum behind it, and the user count early on was fantastic, relatively speaking. However in all the excitement a few massive bugs were overlooked, people were glitching to success. I had so much fun playing with my old friends, however after the gear-wipe, losing what I had worked for, I quit, more over, all my friends quit.
But there is a success story in there. I really felt like I had earned something, like what I had was worth having, and others didn't neccesarily have it. Which is why the gear wipe was so detrimental to my continued involvement.
So what if we can drum up that sort of excitement, the "This is the one that will work AND my friends will play" that that server had going for it? But also be safe in the knowledge we have enough expertise and enough foundations to keep it from imploding?
Is there nobody, not even 1 person, who would be willing to say "Yeah, why not. I will offer <this service>."
I am asking if we can transcend the school of thought of "It's my server, with the name I gave it", to an actual "our server". To become a caretaker of a game you love, rather than a have a go hero on a wing and a prayer.
---------- Post Merged at 01:57 AM ---------- Previous Post was at 01:56 AM ----------
You see I see the Private server situation like this:
We are currently in the post apocalypse, there was once a great city (the official servers), great in its size and its diversity, but with its fair share of faults. However because of its size, and because of its diversity, the citizens of the city we didn't like, we tolerated (even if it meant the odd PK).
Now that city is gone, some of its citizens will never be seen again and those that are still around are in the wasteland.
The survivors stagger from camp to camp, with the leader of that particular camp promising untold glory. Yet the end result is most people find that they cannot live in such close proximity with the citizens they used to loathe, or that the camp is actually built on a swamp and is slowly sinking. Or worse, the leader firebombs the place after finding he cannot handle the citizens and people lose what they were just beginning to gain.
Sometimes people just leave because other fellow wanderers tell those they can get the attention of that the camp isn't so great, in fact its built on a plague pit, when actually, its on fantastically fertile ground just waiting to be exploited.
There is often distrust in these camps, sometimes justified, they see the leader passing riches to men who have not earnt it with the sweat of their brow. Other times, there are those survivors who just distrust the leader of the camp from the start, and through winning a war of words convince other survivors to walk away from the camp, when no wrong has been commited.
So the survivors stagger to the next camp, and the next camp, until similar circumstances drive them away again. Until eventually some of these survivors decide to go it alone in the wasteland without the city, some are never seen again...
Sometimes camps turn into villages and small towns, but for whatever reason, the original leaders are reluctant to hand out power to help govern the town, until its citizens feel to wronged by the inevitable crimes and reports of wrong doing and leave in their hundreds.
What I am proposing is a coming together of those potential, past and present, leaders of the camp. Who have the talent and the initiative to get their own small camps going, however are not quite able to build an entire city on their own. Get those leaders to club together their expertise and divide the jobs of building a city into small chunks, easier to manage. Ill do this, and you do that.
Until eventually, with the help of the wanderers of the wastes, reports of the things they see and the problems they encounter, they can give their new city the final licks of paint, and swing open the doors to everyone.
Its warm and cosy and theres plenty to eat (you will also die, take drugs and have to fight untold horrors but dont worry about all that)
Build it and they will come.