The mir2 community was much bigger on LOMCN when there was lots of servers to play.
Fair play they were 5 minute servers, but people enjoyed bouncing around server to server for fun.
It's alright people saying "Lets just have 1 euro server back, and we will get more users".
I don't think that is true at all, there is alot of people including myself who dislike low euro rate servers, with basic euro items.
Whereas if the variation of servers are out there, its going to cater for a wider range of people.
Personally, I enjoy servers where I'm not stuck in the same cave for 12 months to gain 10 levels.
If I'm looking at the same monster, gaining the same exp, getting the same drops over & over again I'd get bored
far too easily and end up finding another game to play.
But again that Is down to personal preferences, people like different things.
yeah, well maybe mir wasn't meant to be high rate, and most of the problems are to do with high rates.. granted TDB was a little silly even on euro, particularly at l+9. People have moved the goal posts, unfortunately the mir 'engine' doesn't really scale that well, not unless you do some major surgery, this game was built for years of play, not 3 weeks...
Fair play you do have a point where people are gaining things ridiculously fast, but as If you get the right balance It works out great with high rates.
Give the users some fun to start off with, and gradually slow it down and make things though & hard.
And what problems are caused between a low & high rate?
Tbh maybe more could be done help noobie makers create better servers.
I like high rates and low so why would it be that hard for someone creating a low rate + a high rate? for example Phoenix and Dragon but low rate and a high rate.
Good idea with helping others.
And again, I dislike low rates, but with the offer of a low & high rate it caters for both parties.
I wouldn't oblige to that as it gives you the option to switch.
this is the reality of Lomcn, each set of files released keeps spreading the community more and more thinly across more and more server, thus this turns more have ago hero's thinking they can change the game into developers, until you end up with a community of developers and a tiny player pool.
games aren't made to have 1000's of different versions.
You need to back one horse and stick with it.
And when those servers close down, where do you always end up? LOMCN.
Every server goes down eventually including euro which was a failure.
And the developers are already together working on all kinds of files.
You will never know which ones will turn out the best until they are completed.
At the moment Ace M2 & Jamies C# files are the best 2 sets around at the moment.
Ace is advanced further than Jamies C# files, but in the long run the C# files will overtake ace.
It's all a game of trial & error at the end of the day.