Few things to consider
- Will there be an observer feature? I loved this feature from zircon.
- We all know the mistakes of not limiting guild sizes earlier on and this resulted to buffing and rebuffing SW/smaller guilds in Zircon. If you ever want to make it challenging I would strongly recommend you to implement a guild limit.
- Hunt gold, this is another system which I loved about zircon. Simply by hunting you can earn hunt gold that you can use to purchase gg items, so it makes it not P2W. Definitely needs implementing.
- Purchased buffs. Not sure if your planning on introducing temp buffs but if you are it would be nice having it paused at SZ
No Observer feature. I understand this can be helpful to newer players, but for me it takes away the ambiguity of players.
Guilds have been limited in a new feature way with there being an option in SLIGHTLY increase the higher your guild levels.
GG will drop rather than be gathered for leaving SZ, this is a feature that is easily abused, so we have gone down the route that GG drops from creatures.
We are not adding purchasable buffs from GG store as a low rate this will be very unbalanced and cause people who want to pay for the game to have a very unfair advantage. There are however small buffs that can be purchased with Gold in game from your guild.
I hope subs will not drop so good that will make all the High lvls come to look for them, because from top guilds as soon as they killed all the bosses the geeks of the guild will just go out to farm subs to stack the cash, that means the lower lvls will just get PK'd ...
I also read all the posts and i'm not sure sure if i missed this or not, but i will ask this myself. In terms of pk, will there be body and bag drops on or off? If they are on will Yellow / Red punish you more? For example,White ( have a normal chance of body drop and/or bag drop) Yellow ( have a medium chance to body and/or bag drop ) Red ( have a higher chance of body drop and full bag drop ) ?
Tao / Wizz / Archer pets will they be able to have the option of Atack target ? So they atack the target i atack rather then runing @ like brainless chicken hiting mobs in dungeons .
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I hope there will not be an observer feature, if at most Probe Necklace can be put in-game at some point.
As for guild size i agree with you, if there will be a guild cap there should be one from start of the server maybe it can be toggled up or down later one depending on the user count, but if they wanna put one in-game they should put it from the start and not later on.
About buffs i hope there wont be any perma buffs that you can buy from gg shop ...The ones that expire are fine somewhat... but perma ones are kinda a turn off... at least for me
There are enough end game bosses to keep high end guilds busy without needing to go and kill the smaller subs.
Death = chance to drop from bag and body. Yellow/red/white have been adjusted accordingly, but RNG is RNG and you never know... Keep that teleport on bar 1 if you don't want to drop :P
We are looking into pets attacking same as player. We think we have it, but it may not be perfected from day 1. With that said. Hany is a god, im sure he can get it sorted, at the moment he is focusing on another new feature.
No perma buffs from GG shop, the only buff we have discussed so far is your very normal impact/soul/magic drug.
whats rules of pvp drops?
same as pve any items can drop on death, bag+body.
Any chance of getting a forums set up? or a section here? This thread is getting very long and the same questions are getting asked and missed because nobody wants to read through 27 pages.
Also interested in the answer on PK system. Worst thing about Chronicles for me was the Free PK, no dura loss, no drop, no luck loss shite that meant the rich folk got to just farm the casuals without risk.
Yes we are discussing this, this evening. and will hopefully have something in place asap
-Apocalypse Team