~* Legend of Mir Galaxy *~

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PoPcOrN

Golden Oldie
Golden Oldie
Dec 9, 2006
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shrewsbury
I can live stream it in high quality but dont have an account

---------- Post Merged at 10:31 PM ---------- Previous Post was at 08:25 PM ----------

streaming now http://www.twitch.tv/jambo720p

---------- Post Merged on 15-09-2015 at 02:57 AM ---------- Previous Post was on 14-09-2015 at 10:31 PM ----------

Will stream again tomorrow
 

PoPcOrN

Golden Oldie
Golden Oldie
Dec 9, 2006
1,391
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shrewsbury
No sorry, the majority of the testers dont give a crap and ruin the testing for me and everybody gets uptight when i bring pvp balance to the table so im not testing anymore.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
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No sorry, the majority of the testers dont give a crap and ruin the testing for me and everybody gets uptight when i bring pvp balance to the table so im not testing anymore.

He has a point tbh, the only person I have actually seen doing some major testing is Jamie, everyone else seems to be fighting in town.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,275
252
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He has a point tbh, the only person I have actually seen doing some major testing is Jamie, everyone else seems to be fighting in town.

Shocking...who could have predicted such a thing.

Told you, forcing people to sign up to be able to help testing doesn't rule out any morons.

gj on the screening process ;) I shall expect a buggy live version and a wipe then i guess?
 

MirinBrah?

Dedicated Member
Dedicated Member
Mar 23, 2014
112
0
42
Shocking...who could have predicted such a thing.

Told you, forcing people to sign up to be able to help testing doesn't rule out any morons.

gj on the screening process ;) I shall expect a buggy live version and a wipe then i guess?


Catching feelings because you didnt get picked lol

alot of testing has been done but people are giving up there time for nothing in return don't expect people to spend 8 hours a day beta testing
 

-Luke-

LOMCN Veteran
Veteran
May 9, 2010
1,508
55
135
Beta went rather well considering not all people who signed up took part which is why we then added a few others. Almost everything has been tested also the bugs that have been found have been fixed. Now in our last few days of touching up some last reports and adding some final parts things are still going smoothly and we hope to give a date tomorrow evening for when we go live.

Here's a brief of some fixes;

- Hopefully fixed the issue with people disconnecting.
- Right click to view a char now a lot smoother.
- Fixed awakening crash.
- Fixed some small issues with client music.
- Hall of Fame now shows full names.
- ParaLord fixed.
- SummonSkeleton now has full master hp before was half.
- ALT+4 now recalls your pet(s) to you.
- Ctrl key for skills no longer toggles just changes skill bar when pressed down.
- LifeDeathCoffin added to Burj Village portal.
- Monster drops in BoneCave and Wooma Temple now been adjusted.
- Healing coo ldown reduced to 17 from 20
- Root and Spider nomore on turbo mode
- Fixed issue with skeleton not getting stats from master properly , now he should be much better
- Fixed a bug with creatures unsummining on death
- Stone Temple added to Burj Village for levels 25+
- You can rejoin Newbie guild via Signal npc.
- Special Repair added to Sabuk Castle.
- TrustMerchant fixed.
- FlameSword fixed.
- ParaLord updated.
- Amount of BoneElites that spawn increased.
- DarkLobby Maggot Quest rewards updated.
- WoomaTemple Quest kill amount reduced.
- Moon Cave Quest fixed.
- ShoulderDash doesn't dmg in sz anymore
- Amulets now work from bag (don't need to equip anymore ,only poison)
- Increased each class 3+ HP per Level
- Fixed small bug with BlessedArmour not using 4 amulets and only 1
- Divinity duration increased by 1 second
- ShouldeDash damage changed from 75% to 65%
- Fixed server crash
- Wooma Quest saying 0/0 kills now fixed.
- Moon Cave Quest revised.
- Trolls Mine Quest fixed.
- Turtle Quest updated.
- Life Death Coffin Quest added.
- Stone Temple Quest added.
- Last Man Standing Fixed.
- MoonCave spawns increased.
- BitsNBobs npc added to Prajna Bay.
- Poison Bags added to all BitsNBobs npcs.
- TownTeleports removed from server.
- ManectricSlave hp reveal fixed.
- Troll Fields to Sabuk Castle fixed.
- Summon Skeleton walk speed increased.
- Stone Temple spawns increased.
- Bone Cave mob spawns increased on 3rd.
- Moon Cave mob level increased.
- Trolls Mines spawns increased.
- Big maps added to all maps (not small maps or kings rooms)
- Minotaur King AI fixed.
- Prajna Stone Cave mob exp slightly increased.
- Insect Cave added for levels 45-55
- Rebbecca in TrollsField fixed.
- Stone Temple second floor spawns reduced.
- Another floor added to Stone Temple.
- Esc key new closes Hall of Fame window.
- Burning/Poison still dealing damage through Divinity fixed.
- Curse now shows on weapon.
- Can no longer get pk points for pk'n a red player.
- Can no longer drop your bag if you die in safe zone.
- Purification fixed.
- Amulets no longer go on belt or be equipped.
- BugBats not moving fixed.
- Skelly no longer changes target immediate if someone hits him.
- WoomaHorn drop rate slightly improved.
- Book Shop information updated.
- BoarRemains Quest fixed.
- DarkMaggot Quest rewards reduced.
- FrostTiger Drop and rev bar fixed.
- BigRate level fixed.
- Can now buy Potions in stacks of 20.
- Potion Vendor added to Glacier Village and Trolls Field.
- Jewellery npc image fixed.
- Crystal Spider spawns from 3rd+
- WedgeMoths now spawn in ZumaTemple.
- TownTelports removed for CaveBat drops.
- Random Teleport and Recall enabled in HellOverpass
- ZumaQuest fixed.
- Toxic/ronin Ghouls stats fixed.
- PoisonBags with stats added to BitsNBobs
- OmaGuards exp fixed.
- Trolls Fields now has spawns.
- Glacier Vally and Village now have spawns.
- Potion Vendor fixed in Glacier.
- Notice Board updated.
- High areas dropping small pots fixed.
- ThreatBracelet** image fixed.
- Behemoth strength increased.
- Old stones stats revised.
- New stones added.
- Deleted heroes no longer on HallOfFame.
- Fixed small issue with Healing/GroupHealing.
- SummonSkeleton AI should be smoother now.
- Bombspider fixed
- Healing/Divinity now dont trigger cooldown if target is not proper.
- MagicShield now can be seen after changemap or teleportation aswell.
- FlameField/SwordStorm now also take into account Agility.
- AutoLogin just fills your ID/Account - no more auto entering.
- Twisted a bit Khazard AI be a bit more active.
- Pets have no restrains anymore and kill anything that is enemy to them.
- Red Poison bags with stats added to shop.
- Alt+5 , now toggles name view : none , all , players , monsters
 
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DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
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Really excited for this, Chronicles has become boring with the elite few having their kit gemmed to the hilt and 2 hitting everyone else!

I really hope the server team here focus on balancing PvP and don't let it become the joke its been on Chronicles.
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
33
110
Really excited for this, Chronicles has become boring with the elite few having their kit gemmed to the hilt and 2 hitting everyone else!

I really hope the server team here focus on balancing PvP and don't let it become the joke its been on Chronicles.

Stand by for Popcorn mentioning PVP and how no one listens, and then Pottsy going on and on about how he was right about .. i dunno something or other about beta testing that was answered and dealt with a week ago :D

But seriously, it sounds like the Beta testing went ok, even with doubts with low numbers (sarcasm aside I didn't necessarily disagree with Pottsy :D). Hopefully Luke has taken Popcorn views on PVP on board and made his own mind up, whether he agress with him or not.
 

squall777

Golden Oldie
Golden Oldie
Apr 3, 2004
987
12
174
No sorry, the majority of the testers dont give a crap and ruin the testing for me and everybody gets uptight when i bring pvp balance to the table so im not testing anymore.

The majority of the testers tested a ton of things before you even joinned. Personnally i geeked for over 10hours during 2days but eventually decided to stop because i didnt see what more i could contribute by being ingame.

You didnt bring balance to the table. You brought a stupid argument that made no sense and you were butthurt because ppl didnt agree with you. So yes please dont test. Or if you do dont post your feedback. Bad feedback is worse than no feedback.

Also Pottsy server has changed a lot within a week because of the extensive testing that was done from 4-5 ppl. I dont really care enough to defend the server but noone fuking cares what you expect. Dont play it.
 
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Pottsy

Legend
Legendary
Feb 26, 2004
3,275
252
329
Beta went rather well considering not all people who signed up took part which is why we then added a few others. Almost everything has been tested also the bugs that have been found have been fixed. Now in our last few days of touching up some last reports and adding some final parts things are still going smoothly and we hope to give a date tomorrow evening for when we go live.

Here's a brief of some fixes;

- Fixed small bug with BlessedArmour not using 4 amulets and only 1
- TownTeleports removed from server.
- Can no longer drop your bag if you die in safe zone.

Only 3 problems.

1) When did BlessedArmour skill ever take 4 amulets? Or is it intended with your server?
2) Why? Is there a commaand that takes you back to SZ or you just being annoying making people run back after getting out of a cave?
3) I always thought this was kinda fun if you wanted to risk dying in SZ lol.
 

-Luke-

LOMCN Veteran
Veteran
May 9, 2010
1,508
55
135
Only 3 problems.

1) When did BlessedArmour skill ever take 4 amulets? Or is it intended with your server?
2) Why? Is there a commaand that takes you back to SZ or you just being annoying making people run back after getting out of a cave?
3) I always thought this was kinda fun if you wanted to risk dying in SZ lol.


1) It is intended , spells have nothing in common with euro ones so we redesigned each of them (also imagine blessed armour gives AC and AMC buff now)
2) ALT + Key1 , is they keybind to teleport in town , no1 wants to run from f5 of a cave back to town lol .
3) Red people will still drop in sz if somehow they manage to die there , others no - thats the point of sz to protect them :)
 

squall777

Golden Oldie
Golden Oldie
Apr 3, 2004
987
12
174
Server team so far seems amazing.
I dont agree at all with many choices they made mostly about content since i found the server at best half-ready during closed beta but they keep improving it and eventually they will get there. I dont like their way of thinking and i find many of their choices dump at best but i gotta give em props for their effort and dedication.

Their class design is very very interesting and plays even better than you think so if they can bring their content on par with other successful med/high rates (atm its mediocre at best) and manage to keep same dedication after launch then they will succeed no doubt.
 
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