dazzaboi90
LOMCN Member
Take Exp x1 and then make server exp x0,5
Sounds like it will be a high rate server ... was hoping myself that it would be more mid rate to low rate but as long as the game is balanced don’t suppose it really matters
Take Exp x1 and then make server exp x0,5
I think I read that it should be up this month but these things do tend to run over.
Regardless I'd guess the PVP balancing and testing is going to be done at weekend some people do work ya know or have other commitments so my guess is it's getting them all on at the same time that could be slowing things down.
As for no response from Mythra can you blame him he probably doesn't wanna have to keep saying it will be done when its done. I'm not even on the discord and I bet he is getting pestered constantly with people asking him is it done yet.
So we all just need to chill and wait, Ya not the only ones who are bored and want to play a decent sounding server.
So since you said beta is for 1-2 days and I see you have been running one under the radar, does this mean you are close to launch ?Closed beta reports:
1. Warrior point of view VS:
Wizard
Assassin
- If they're higher level then you're going to struggle, specially in 1v1 and no one is interrupting wizards.
- If you catch them then they can very easily die depending on the gear of both parties, if you're lucky to stun him then they're likely to die.
- They're much easier to deal with in small scale PvP where they're unlikely to be at full HP at all times and Geo might be on CD.
Warrior
- Depends on skill level, gear and luck. I've noticed warriors have an easier time but that was because the skill gap between players was considerable.. further feedback required.
2. Wizard point of view VS:
- If equally skilled, the one with higher level > better gear wins.
Wizard.
Warrior.
- Same as warriors. If equally skilled, the one with higher level > better gear wins. ADV is king here.
Assassins
- In 1v1, as long as you're higher level you should be fine if you're careful.
- If there are multiple enemy players and you're getting hit often then you have to watch your back or you're dead (this is specially true if there is a higher level warrior)
3. Assassin point of view VS:
- If 1v1 you always have the advantage unless he's higher level than you. Can always be a threat to you, specially if they get lucky with critical strikes and stuns however if they catch you by surprise you're likely to die.
- In mass PvP they're the bane of your existance. The Wiz can be very OP in group PvP but now that Dance of Swallow and Beckon have 8s CD, if they have a designated Assassin on you and you're not on full HP you're going to die if your group doesn't focus the assassins.
Warrior.
Assassin.
- Same as mentioned before, skill, level and gear are the diciding factor but overall warriors appeared to have an easier time.
Assassins.
- Same as every mirror match. Higher level, better gear wins.
4. Taos.
- Pretty much what I said on the wizs point of view. In 1v1 it's very ocassional but you're a must in mass PvP because you have the best tools to deal with wizards, specially if supported by another ranged char hitting the wizard to soften them up.
Taos lack damage right now, in 1v1 they have a hard time against wizards and warriors due to lack of damage (specially if they're lower level)
I plan to:
- Increase the damage of Demon Explosion. As of now it's a threat but not as much as it should be (somewhere between +30% to +50%)
- Increase the damage of Infection, feels like a slightly stronger version of pois (about +100%)
- Increase the damage of Explosive Talisman and Evil Slayer (about +30%)
* This increase of damage is PvP only.
To be honest... each class has its advantages and weaknesses. As of now there's not a single class that can rule them all, specially in small scale PvP now that Beckon and Dance of Swallow have 8s CD as such everyone has a counter. Further changes are required but except the taos that need a buff everything is somewhat acceptable.
P.S: I've been quite silent because dealing with fatigue was much harsher I expected. Keep in mind that I have a regular job and we've been working so hard on this that there were nights I barely sleept 3h at best and this has been going on for more than a month... obviously I ended up overworking myself pretty badly and when I got back up on my feet I'd rather spend time working on the server than dealing with the huge amount of PMs in both Discord and forum.
Yh exactly bro , and others too ... think it could have a decent server count that holds rather than dying out due to a developer that is keen to put the work in ... that’s all people ask with Mir servers ... appreciation will always be there for developers that fix and add things here and there , add events and in turn for that il happily buy GG or donate as I’m sure others will if that kind of dedication is thereAnd me Daz been waiting since heard about it