Once these spells are in, and they have been tested and fixed (as there are spells completely new to the files - such as their interactions between players etc) I will be announcing a Live Date (most likely redoing this advert, as it misses one of the classes off, and was always designed as a 'teaser'.
so the main dependency for the Livedate is how broken the new spells are (in terms of mechanics)
- Assassin Integrations Progressed
> State Items Done
> New Sin Weps Done
> Initial Stat Balancing
- Added in New Spells
Guardian (Warrior)
Healing Totem (Tao)
Defiling Totem (Tao)
- Spells In Development
Swap (Wiz)
ShadowFall (Sin)
MoltenBlade (Warrior)
SwiftStrike (Replacing FlashDash) (Sin)
HightenedSenses (Sin)
SharpenedBlade (Sin)
Hemorrhage (being reworked) (Sin)
Summon Skeleton Mage (Tao)
-Spells are all subject to change -depending on how testing goes-
-Drop Files are being finely tuned (checked over manually while adding in 'Sin' Items)
-Final GUI Changes are underway (last windows etc being made / changed)
-Ascendancy System has had some minor tweaks
-0->30 Skills added to system for Sins
-Mass Drop mobs have been added (or getting added) to all caves, so random monsters can pop
-Traits
-Has a high chance to drop a lot more gold
-Will always drop a fair amount of pots (thats how you know you got one!)
-Has a much higher chance to drop the items that monster can drop + has a small chance of dropping the next 'tier' of drops
-Gold Now drops on the floor (more shiny!)