Agreed with this guy. In my eyes whole point of pvp is because you hate the other player lol and want to make him look like a **** player and take his kit. Maybe have aload of normal items and then to wear tier items you need to use GP or something to rebirth so to speak and with each rebirth you can wear a different kind of tier kit, but you dont get this tier (Rebirth kit for free) only bosses drop them, and normal mobs in caves drop normal items rare but with bosses they drop alot if bosses are rs'in 15mins.
Theres 14 different sets of items ingame
How many do u want really? lol, im trying to bring bak the euro feel to the game(but with more kits, cuz euro had like 3, lol), and incorprate some other idea's,
the tiers aint the way ur thinking off, its just my idea of describing the kit levels, cuz we have no leveling, usually id say lvl 20 kit, lvl 50 kit ect, but we dont have lvls so ive given it grades instead.
And fh is a sucessful server because, lets face it, ITs the only server, only way to get newere on fh is to donate for it lol.
guild limit i was thinking of imposing at 15., as i agree with you on that one,
I love leveling It's how u meet ppl! it creates hunts like, in zt lvling with few ppl and some other guys come along and try pk you but they end up dead! taking away that ppl just gna camp bosses all day fighting over them, boring imo lol
Oo who the hell likes leveling?
@ ben
its actually quite balanced we been testing it ingame, just problem wit FC never actually slow'ing ne1...¬¬
@ the people moaning about guilds gettihjg acess to cave
they will have acess for an hour hour half max, before they have to fight for it again, there's 3 places capturable, so i think it will be distibuted evenely, and theres gotta be sum kinda reward, or no1 will turn up!
Updates-
Items Now have levels, Higher level the item, the better is. the items r level'ed in stages of 5, and i plan on introducing about 20-30 new items in the middle of theese stages, (e.g lvl 5 lvl 10 lvl 15 lvl 20 ect), ill introduce lvl 6 lvl 11 lvl 21 24 and stuff, theese will be ac/amc items, or acc/agil/slow ect, or pure HP items. and other stuff i can think off.
PVP-
We have tested this,
and it is balanced, obviously sum1 with alot better kit than u, will 5-6 hit u, its in-evitable but on the same or so lvl, (few grades difference u can hold ur own, and it becomes about skill)
But full valiant v full starter kit, is a no brainer obviously.
Best kit ingame is valiant btw, not ayndril, ayndril just the name for the pvp reward kit, gained from there caves/boss'es.
Also, As ive stated before, for all you people who like PVE, (leveling ect) There are instances, No1 else can enter a instance EXCEPT ur group, so u cant be pk'ed/Hunt ruinied, ect there's still hard caves ingame aswell were pk is allowed, for u 2 hunt Gamepoints/gold/items/ quest for special items in.
quests-
will be around 20 repeatable quests ingame, for gamepoints/gold/gems ect
also around 3-4 special Decent item quests, also repeatable as items will break on death or something.
HonourSet Added- Decent Base set, breaks on PK/Death, purchaseable via GamePoints.
as the server progresses i am going to add a new 5 Daily quests a week, a new cave every week, (a special cave btw, a weekly instance, which changes every week, and a weekly cave).
also weekly Quest item, ect, ect,