Regarding the elemental idea, after speaking with tom about it we are going to scrap the idea as i thought it was silly to take spells away from classess, bit like buying a car with 2 wheels..and i figured other players would feel the same. Lucky we have 3 hardcore mir players on our team so we can think of ideas we would like to see on the server as a player and debate them, 3 minds is better than 1.
Heaven and Hell subclassess i think is a great idea:
Example heaven war would gain extra a.speed, hp, ac
hell war would gain extra DC, amc.
So it is a tough decision between a.speed and DC.
Just an example, stats arent set in stone yet, Would also be a heaven island and a hell island with different bonuses. I think its a pretty cool idea, id love to see a heaven vs hell war too but no idea how that would work. Maybe we would add a quest in the future to convert from heaven to hell or something if people demanded it we would probably do it.
And Squall, we have 3 developers on this so its not like were just thinkin of crazy ideas and writing scripts, these ideas are just the ideas tom is scripting, we are doing other things too.
I am the one working on a solid cave system so thats not being forgotten for the sake of ideas i assure you, i just dont see the need to explain every cave and idea i have, i think the games about exploring so im not going to tell you all my quests and caves yet. Im in this for the long haul and want to make it a great server.
Regarding the new item stats, It will be a high-ish level style quest to stat an item, yourl need to find some items and then you can upgrade 2%(blindness+chaos) and like 5% for others each time you do the quest upto a maximum of 3 times per item. We dont want people having ridiculous blindness and chaos stats. It wont be easy, there sexy stats and will be a fun challenge to get them.
So with an item you can:
Quest to Convert to Elite > Quest for the "new" stats > gem + orb
Each cave will also have a killcount quest etc.